local info = { n1 = "Hero_YuanShu_Boss_NormalAttack_1", n2 = "Hero_YuanShu_Boss_NormalAttack_2", s1 = "Hero_YuanShu_Boss_SkillAttack_1", s2_1 = "Hero_YuanShu_Boss_SkillAttack_2_1", s2_2 = "Hero_YuanShu_Boss_SkillAttack_2_2_loop", s2_3 = "Hero_YuanShu_Boss_SkillAttack_2_3", s3 = "Hero_YuanShu_Boss_SkillAttack_3", s4 = "Hero_YuanShu_Boss_SkillAttack_4", idle_loop = "Hero_YuanShu_idle_loop", run_loop = "Hero_YuanShu_run_loop", die = "Hero_YuanShu_die", dead_loop = "Hero_YuanShu_dead_loop", weak_in = "Hero_YuanShu_weak_in", weak_loop = "Hero_YuanShu_weak_loop", weak_out = "Hero_YuanShu_weak_out", weak_hurt = "Hero_YuanShu_weak_hurt", Boss_Show = "Hero_YuanShu_Boss_Show", walk_front_loop = "Hero_YuanShu_walk_front_loop", walk_back_loop = "Hero_YuanShu_walk_back_loop", walk_left_loop = "Hero_YuanShu_walk_left_loop", walk_right_loop = "Hero_YuanShu_walk_right_loop", hurt = "Hero_YuanShu_hurt", bighurt = "Hero_YuanShu_bighurt", } return info