local info = { n1 = "Hero_LvBuP2_Boss_NormalAttack_1", n2 = "Hero_LvBuP2_Boss_NormalAttack_2", s1 = "Hero_LvBuP2_Boss_SkillAttack_1", s1_1 = "Hero_LvBuP2_Boss_SkillAttack_1_1", s2_1 = "Hero_LvBuP2_Boss_SkillAttack_2_1", s2_2 = "Hero_LvBuP2_Boss_SkillAttack_2_2", s3 = "Hero_LvBuP2_Boss_SkillAttack_3", s4 = "Hero_LvBuP2_Boss_SkillAttack_4", s5_1 = "Hero_LvBuP2_Boss_SkillAttack_5_1", s5_2 = "Hero_LvBuP2_Boss_SkillAttack_5_2", s5_3 = "Hero_LvBuP2_Boss_SkillAttack_5_3", s6 = "Hero_LvBuP2_Boss_SkillAttack_6", s7 = "Hero_LvBuP2_Boss_SkillAttack_7", s8 = "Hero_LvBuP2_Boss_SkillAttack_8", s8_1 = "Hero_LvBuP2_Boss_SkillAttack_8_1", s8_2 = "Hero_LvBuP2_Boss_SkillAttack_8_2_loop", s8_3 = "Hero_LvBuP2_Boss_SkillAttack_8_3", s9 = "Hero_LvBuP2_Boss_SkillAttack_9", idle_loop = "Hero_LvBuP2_idle_loop", run_loop = "Hero_LvBuP2_run_loop", die = "Hero_LvBuP2_die", dead_loop = "Hero_LvBuP2_dead_loop", weak_in = "Hero_LvBuP2_weak_in", weak_loop = "Hero_LvBuP2_weak_loop", weak_out = "Hero_LvBuP2_weak_out", weak_hurt = "Hero_LvBuP2_weak_hurt", Boss_Show = "Hero_LvBuP2_Boss_Show", walk_front_loop = "Hero_LvBuP2_walk_front_loop", walk_back_loop = "Hero_LvBuP2_walk_back_loop", walk_left_loop = "Hero_LvBuP2_walk_left_loop", walk_right_loop = "Hero_LvBuP2_walk_right_loop", hurt = "Hero_LvBuP2_hurt", bighurt = "Hero_LvBuP2_bighurt", } return info