local info = { run_loop = "Monster_Shield_run_loop", idle_loop = "Monster_Shield_idle_loop", n1 = "Monster_Shield_NormalAttack_1", die = "Monster_Shield_die", hurt = "Monster_Shield_hurt", hurt_1 = "Monster_Shield_hurt", vertigo_loop = "Monster_Shield_vertigo_loop", knockback = "Monster_Shield_knockback", fly = "Monster_Shield_fly", bounce = "Monster_Shield_bounce", standup = "Monster_Shield_standup", fly1 = "Monster_Shield_fly1", fly_1 = "Monster_Shield_fly_1", fly_2 = "Monster_Shield_fly_2", fly_3 = "Monster_Shield_fly_3", fly_4 = "Monster_Shield_fly_4", walk_back_loop = "Monster_Shield_walk_back_loop", walk_front_loop = "Monster_Shield_walk_front_loop", walk_left_loop = "Monster_Shield_walk_left_loop", walk_right_loop = "Monster_Shield_walk_right_loop", } return info