local info = { n1 = "Hero_GuanYuS5_PVP_NormalAttack_1", n2 = "Hero_GuanYuS5_PVP_NormalAttack_2", n3 = "Hero_GuanYuS5_PVP_NormalAttack_3", n4 = "Hero_GuanYuS5_PVP_NormalAttack_4", s1_1 = "Hero_GuanYuS5_PVP_SkillAttack_1_1", s1_2 = "Hero_GuanYuS5_PVP_SkillAttack_1_2", s1_3 = "Hero_GuanYuS5_PVP_SkillAttack_1_3", s2 = "Hero_GuanYuS5_PVP_SkillAttack_2", sa_1 = "Hero_GuanYuS5_PVP_SA_1", ride_run_Attack_1 = "Hero_GuanYuS5_PVP_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_GuanYuS5_PVP_ride_idle_Attack_1", idle_loop = "Hero_GuanYuS5_PVP_idle_loop", run_loop = "Hero_GuanYuS5_PVP_run_loop", run_stop = "Hero_GuanYuS5_PVP_run_stop", win = "Hero_GuanYuS5_PVP_win", die = "Hero_GuanYuS5_PVP_die", hit_fly_1 = "Hero_GuanYuS5_PVP_hit_fly_1", hit_fly_2 = "Hero_GuanYuS5_PVP_hit_fly_2", fly = "Hero_GuanYuS5_PVP_fly", bounce_1 = "Hero_GuanYuS5_PVP_bounce_1", standup = "Hero_GuanYuS5_PVP_standup", bounce = "Hero_GuanYuS5_PVP_bounce", dead_loop = "Hero_GuanYuS5_PVP_dead_loop", hitdown = "Hero_GuanYuS5_PVP_hitdown", sa_cam = "Hero_GuanYuS5_PVP_SA_cam", getout = "Hero_GuanYuS5_PVP_getout", getin = "Hero_GuanYuS5_PVP_getin", dodge = "Hero_GuanYuS5_PVP_dodge", r1 = "Hero_GuanYuS5_PVP_RunAttack", call = "Hero_GuanYuS5_PVP_call", hurt = "Hero_GuanYuS5_PVP_hurt", dizzy_loop = "Hero_GuanYuS5_PVP_dizzy_loop", knockback = "Hero_GuanYuS5_PVP_knockback", vertigo_loop = "Hero_GuanYuS5_PVP_vertigo_loop", jump_up = "Hero_GuanYuS5_PVP_jump_up", jump_loop = "Hero_GuanYuS5_PVP_jump_loop", jump_down = "Hero_GuanYuS5_PVP_jump_down", rebound = "Hero_GuanYuS5_PVP_rebound", float_loop = "Hero_GuanYuS5_PVP_float_loop", collect_loop = "Hero_GuanYuS5_PVP_collect_loop", } return info