local info = { n1 = "Hero_ZhangLiao_NormalAttack_1", n2 = "Hero_ZhangLiao_NormalAttack_2", n3 = "Hero_ZhangLiao_NormalAttack_3", n4 = "Hero_ZhangLiao_NormalAttack_4", s1 = "Hero_ZhangLiao_SkillAttack_1", idle_loop = "Hero_ZhangLiao_idle_loop", run_loop = "Hero_ZhangLiao_run_loop", run_stop = "Hero_ZhangLiao_run_stop", win = "Hero_ZhangLiao_win", ride_showpos = "Hero_ZhangLiao_ride_showpos", ride_stop_show = "Hero_ZhangLiao_ride_stop_show", ride_idle_loop = "Hero_ZhangLiao_ride_idle_loop", die = "Hero_ZhangLiao_die", hit_fly_1 = "Hero_ZhangLiao_hit_fly_1", hit_fly_2 = "Hero_ZhangLiao_hit_fly_2", fly = "Hero_ZhangLiao_fly", bounce_1 = "Hero_ZhangLiao_bounce_1", standup = "Hero_ZhangLiao_standup", bounce = "Hero_ZhangLiao_bounce", hitdown = "Hero_ZhangLiao_hitdown", sa_cam = "Hero_ZhangLiao_SA_cam", getout = "Hero_ZhangLiao_getout", getin = "Hero_ZhangLiao_getin", dodge = "Hero_ZhangLiao_dodge", r1 = "Hero_ZhangLiao_RunAttack", ride_run_loop = "Hero_ZhangLiao_ride_idle_loop", hurt = "Hero_ZhangLiao_hurt", dizzy_loop = "Hero_ZhangLiao_dizzy_loop", knockback = "Hero_ZhangLiao_knockback", vertigo_loop = "Hero_ZhangLiao_vertigo_loop", jump_up = "Hero_ZhangLiao_jump_up", jump_loop = "Hero_ZhangLiao_jump_loop", jump_down = "Hero_ZhangLiao_jump_down", rebound = "Hero_ZhangLiao_rebound", float_loop = "Hero_ZhangLiao_float_loop", collect_loop = "Hero_ZhangLiao_collect_loop", dead_loop = "Hero_ZhangLiao_dead_loop", s2 = "Hero_ZhangLiao_SkillAttack_2", sa_1 = "Hero_ZhangLiao_SA_1", ride_idle_Attack_1 = "Hero_ZhangLiao_ride_idle_Attack_1", ride_run_Attack_1 = "Hero_ZhangLiao_ride_run_Attack_1", } return info