local _moveData = { ["Monster_BrokenTree01_dead_loop"] = { Count = 6, IsLock = true, }, ["Monster_BrokenTree01_die"] = { Count = 37, IsLock = false, }, ["Monster_BrokenTree01_hurt"] = { Count = 6, IsLock = false, }, ["Monster_BrokenTree01_idle_loop"] = { Count = 6, IsLock = true, }, } return _moveData