local info = { run_loop = "Hero_WenChou_run_loop", idle_loop = "Hero_WenChou_idle_loop", n1 = "Hero_WenChou_Boss_NormalAttack_1", n2 = "Hero_WenChou_Boss_NormalAttack_2", n3 = "Hero_WenChou_Boss_NormalAttack_3", s1 = "Hero_WenChou_Boss_SkillAttack_1", s2 = "Hero_WenChou_Boss_SkillAttack_2", weak_in = "Hero_WenChou_weak_in", walk_back_loop = "Hero_WenChou_walk_front_loop", walk_front_loop = "Hero_WenChou_walk_front_loop", walk_left_loop = "Hero_WenChou_walk_left_loop", walk_right_loop = "Hero_WenChou_walk_right_loop", sa_cam = "Hero_WenChou_SA_cam", show = "Hero_WenChou_Boss_Show", die = "Hero_WenChou_die", dead_loop = "Hero_WenChou_dead_loop", weak_loop = "Hero_WenChou_weak_loop", weak_out = "Hero_WenChou_weak_out", s3 = "Hero_WenChou_Boss_SkillAttack_3", sa = "Hero_WenChou_SA_1", s4_1 = "Hero_WenChou_Boss_SkillAttack_4_1", s4_2 = "Hero_WenChou_Boss_SkillAttack_4_2", s5 = "Hero_WenChou_Boss_SkillAttack_5", n4 = "Hero_WenChou_Boss_NormalAttack_3", bighurt = "Hero_WenChou_bighurt", } return info