local SendType = { Http = 1, --http 数数打点 NT = 2, --国内是走项目里的TD打点 海外走的中台的event接口 HttpAndNT = 3, -- http&sdk的值 1&2=3 意思是两个平台都打 BDC = 4, --bdc 国内专属 Custom = 8, --客户端自定义打点 选择上报平台 目前国内海外都是td ---以下是一些特殊标记的点 并不参与位运算 Overseas = 102, --海外专有的点 Japanese = 103, -- 日本专有的点 OnlyHMT = 104, Vietnamese = 105, --越南专有的埋点 } local BIEventCfg = {} local EventName = { GameLaunch = "GameLaunch", -- 游戏启动成功 启动页之后 PC_ReqScanQrCode = "PC_ReqScanQrCode", --PC包开始扫码 PC_RespScanQrCodeSuccess = "PC_RespScanQrCodeSuccess", --PC包扫码成功 PC_RespScanQrCodeFail = "PC_RespScanQrCodeFail", --PC包扫码失败 PC_RespLoginNTSuccess = "PC_RespLoginNTSuccess", --PC包登录NT服务器成功 PC_RespLoginNTFail = "PC_RespLoginNTFail", --PC包登录NT服务器失败 ReqPackageCfg = "ReqPackageCfg",--获取CDN配置 RespPackageCfgSuccess = "RespPackageCfgSuccess",--获取CDN配置成功 RespPackageCfgFail = "RespPackageCfgFail",--获取CDN配置失败 ReqEntryAddress = "ReqEntryAddress", --获取入口配置 RespEntryAddressSuccess = "RespEntryAddressSuccess", --获取入口配置成功 RespEntryAddressFail = "RespEntryAddressFail", --获取入口配置失败 ReqAnnouncement = "ReqAnnouncement" ,--获取公告配置 RespAnnouncementSuccess = "RespAnnouncementSuccess", --获取公告配置成功 RespAnnouncementFail = "RespAnnouncementFail", -- 获取公告配置失败 StartHotUpdate = "StartHotUpdate", -- 开启热更 C#端 IgnoreHotUpdate = "IgnoreHotUpdate",-- 跳过热更 C#端 EndHotUpdate = "EndHotUpdate", -- 结束热更 ReloadHotUpdateAssets = "ReloadHotUpdateAssets", -- 重置资源 GetUpdateDataIndexSuccess = "GetUpdateDataIndexSuccess", StartDownloadRes = "StartDownloadRes", EndDownloadRes = "EndDownloadRes", AbortDownload = "AbortDownload", -- 退出下载 EndOpeningMovie = "EndOpeningMovie",--CG动画结束的埋点 ReqSDKLogin = "ReqSDKLogin",--sdk登录 C# RespSDKLoginSuccess = "RespSDKLoginSuccess", --sdk登录成功 C# RespSDKLoginFail = "RespSDKLoginFail", --sdk登录失败 C# ClickStartGameBtn = "ClickStartGameBtn", --点击开始游戏 ReqAuth = "ReqAuth", --Auth登录请求 RespAuthSuccess = "RespAuthSuccess", --Auth登录成功(sdk登录成功传给服务器再传给客户端) C# RespAuthFail = "RespAuthFail", --C# RespGetServerlistSuccess = "RespGetServerlistSuccess" ,--获取服务器列表 C# RespGetServerlistFail = "RespGetServerlistFail", --获取服务器列表失败 C# ClickSelectLoginServer = "ClickSelectLoginServer", --选择服务器 StageAssetReady = "StageAssetReady", --点击开始游戏前,检测是否大号下载完资源 ReqServerAddress = "ReqServerAddress",--请求服务器地址的埋点 RespServerAddressSuccess = "RespServerAddressSuccess", -- 获取shard服务器Token(选择服务器并点击开始游戏) C# RespServerAddressFail = "RespServerAddressFail", -- 获取shard服务器Token失败 C# GameServerConnectSuccess = "GameServerConnectSuccess", --登录GameX C# GameServerLoginFail = "GameServerLoginFail", --登录GameX失败 C# RespEnterWorldSuccess = "RespEnterWorldSuccess", -- 收到服务器enterworld 协议 载入场景的进度条40% RespFirstEnterTownSuccess = "RespFirstEnterTownSuccess", --进入城镇 StartDownloadStage1Package = "StartDownloadStage1Package", --分包1开始下载 EndDownloadStage1Package = "EndDownloadStage1Package", ClickSeverList = "ClickSeverList", --点击服务器列表 CreateProfile = "CreateProfile", -- 创建角色 CreatName = "CreatName", --起名 Complete0102 = "Complete0102", --完成关卡1-2 Complete0103 = "Complete0103", --完成关卡1-3 HorseActivation = "HorseActivation", -- 完成战马激活 OfficialPromotion = "OfficialPromotion", --完成官职晋升 TutorialEnd = "TutorialEnd", --强制引导结束 Gacha = "Gacha" , --完成抽卡引导 HeroAdvance = "HeroAdvance", --完成武将升阶 WeaponActivation = "WeaponActivation", --完成神兵激活 TeamDungeonFinish= "TeamDungeonFinish", --完成组队副本 FinishRingTask = "FinishRingTask", -- 完成日常环任务(1环) HeroBiographyFinish = "HeroBiographyFinish", --完成名将列传 SyncSoloFinish = "SyncSoloFinish",--完成公平1v1 ClimbTowerFinish = "ClimbTowerFinish", -- 完成过关斩将 WorldBossFinish = "WorldBossFinish", -- 完成群英讨逆 EquipStrengthen = "EquipStrengthen", -- 完成装备强化 TreasureActivation = "TreasureActivation", -- 完成宝物激活 GuildAnswer = "GuildAnswer", -- 军团答题 BossChallengeFinish = "BossChallengeFinish", -- 完成名将挑战 GemChange = "GemChange", -- 完成宝石镶嵌 GuildWarFinish = "GuildWarFinish", -- 完成军团战 TeamFightEnd = "TeamFightEnd", -- 完成公平3v3 CompleteElite0101 = "CompleteElite0101", -- 完成精英1-1 MultiplayerDungeonFinish = "MultiplayerDungeonFinish", -- 完成群英挑战-1 CompleteHell0101 = "CompleteHell0101", --- 完成地狱1-1-1 ChangeHero = "ChangeHero", FreeLevelTimeLine = "FreeLevelTimeLine",--体验关 timeline FreeLevelPlayerGuide = "FreeLevelPlayerGuide", --体验关 新手引导 OnKickPush = "OnKickPush", --踢人 UnknownDeviceLOD = "UnknownDeviceLOD", --未识别设备 SuspectedCrash = "SuspectedCrash", --疑似Crash NetMessageDisConnectBoxMsg = "NetMessageDisConnectBoxMsg", -- 网络断开,弹框时 NetMessageTotalStatistics = "NetMessageTotalStatistics", --网络协议统计打点 NetMessageSendStatistics = "NetMessageSendStatistics", NetMessageReceiveStatistics = "NetMessageReceiveStatistics", NetMessageDelayStatistics = "NetMessageDelayStatistics", NetMessageTimeoutStatistics = "NetMessageTimeoutStatistics", ClientServerTimeDiff = "ClientServerTimeDiff", --客户端和服务器时间相差超过5秒 ClientTimeChange = "ClientTimeChange", PlayerFieldChange = "PlayerFieldChange", FirstTopup_1 = "FirstTopup_1",--激活首充档位1并领取了奖励 FirstTopup_2 = "FirstTopup_2",--激活首充档位2并领取了奖励 FirstTopup_3 = "FirstTopup_3",--激活首充档位3并领取了奖励 af_purchase = "af_purchase", --PC包AF的支付埋点 -- 日本独有新增 ClickStartButton = "ClickStartButton", -- 点击开始游戏 ChooseVision = "ChooseVision", -- 选择视角模式,点击确定 ClickSkipScript = "ClickSkipScript",-- 新手期间跳过timeline FirstClickDirection = "FirstClickDirection", -- 首次点击方向摇杆 FirstClickSkills = "FirstClickSkills", -- 首次点击普攻 MainLine0101_1 = "MainLine0101_1", -- 点击主线剧情按钮,开始主线剧情 MainLine0101_2 = "MainLine0101_2", -- 点击主线剧情按钮,桃园结义 MainLine0101_3 = "MainLine0101_3", -- 点击主线剧情按钮,询问兵曹 Start0102 = "Start0102", -- 点击进攻开始主线剧情1-2 曲阳之战 ClickRecruit = "ClickRecruit",--点击招募按钮 ClickWeapon = "ClickWeapon",-- 点击神兵按钮 Start0201 = "Start0201", -- 开始主线剧情2-1 董卓盗国 Complete0203 = "Complete0203",-- 完成普通关卡2-3 Complete0206 = "Complete0206",-- 完成普通关卡2-6 Complete0305 = "Complete0305",-- 完成普通关卡3-5 CollectedSubReward = "CollectedSubReward",-- 领取预约奖励 FirstClickMall = "FirstClickMall",-- 首次点击商城 FirstJoinedGuild = "FirstJoinedGuild", -- 首次加入势力 Level20Reached = "Level20Reached", -- 等级达到20级 Level30Reached = "Level30Reached", -- 等级达到30级 Level40Reached = "Level40Reached", -- 等级达到40级 Level50Reached = "Level50Reached", -- 等级达到50级 Level60Reached = "Level60Reached", -- 等级达到60级 Level70Reached = "Level70Reached", -- 等级达到70级 Level80Reached = "Level80Reached", -- 等级达到80级 Level90Reached = "Level90Reached", -- 等级达到90级 TotalBR100000 = "TotalBR100000", -- 战力值达到 100000 TotalBR210000 = "TotalBR210000", -- 战力值达到 100000 TotalBR275000 = "TotalBR275000", -- 战力值达到 275000 TotalBR305000 = "TotalBR305000", -- 战力值达到 305000 Unlock10Hero = "Unlock10Hero", -- 解锁10个武将达成 Unlock14Hero = "Unlock14Hero", -- 解锁14个武将达成 CollectHeroReward_0 = "CollectHeroReward_0", -- 领取自选武将礼包 AppPushGiftIsOpen = "AppPushGiftIsOpen", -- AppPushGift是否开启 -- 越南独有特定名字的埋点 done_name = "done_name", user_done_tutorial = "user_done_tutorial", user_napdau_ = "user_napdau_", user_server_ = "user_server_", user_rank_ = "user_rank_", user_like_ = "user_like_", user_level_ = "user_level_", CompleteLevel101 = "CompleteLevel101", --完成关卡1-1 StartLevel102 = "StartLevel102", --开始关卡1-2 CompleteLevel102 = "CompleteLevel102", --完成关卡1-2 FinishGuideLevel201 = "FinishGuideLevel201", --开始2-1 并不是真的进入 只是点击进入按钮 StartGuideLevel201 = "StartGuideLevel201", --开始2-1的引导 ---BDC BDC_GameLaunch = "BDC_GameLaunch",--打开游戏 BDC_StartHotUpdate = "BDC_StartHotUpdate",--游戏更新 BDC_GameFirstPage = "BDC_GameFirstPage",--闪屏后首个游戏页面打开game_first_page BDC_SDKLogin = "BDC_SDKLogin",--sdk账号登录sdk_login BDC_AfterSdkloginPage = "BDC_AfterSdkloginPage",--账号登陆成功后首个页面打开 after_sdklogin_page BDC_ServiceState = "BDC_ServiceState",--区服状态请求 BDC_WaitState = "BDC_WaitState",--排队状态 BDC_CreateRole = "BDC_CreateRole",--角色创建 BDC_RoleLogin = "BDC_RoleLogin",--角色登录 BDC_UserInfo = "BDC_UserInfo",--用户信息上报 BDC_IntoGame = "BDC_IntoGame",--进入大厅事件 BDC_AwardButtonClick = "BDC_AwardButtonClick",--奖励领取点击 BDC_CreateOrder = "BDC_CreateOrder",--创建订单 -- Replay FairPlayMyRecordReplay = "FairPlayMyRecordReplay", --向服务器请求战斗回放 StartPlayByServerData = "StartPlayByServerData", --使用服务器数据回放 StartPlayByLocalData = "StartPlayByLocalData", --使用本地数据回放 SaveAsyncLevelFrameDatas = "SaveAsyncLevelFrameDatas", --保存异步战斗回放数据 SaveSyncLevelFrameDatas = "SaveSyncLevelFrameDatas", --保存同步战斗回放数据 DeleteAllMyRecords = "DeleteAllMyRecords", --删除全部战斗回放数据 DeleteExceptRecords = "DeleteExceptRecords", --删除特定战斗回放数据 } local EventType = { [EventName.GameLaunch] = SendType.HttpAndNT, [EventName.PC_ReqScanQrCode] = SendType.Http, [EventName.PC_RespScanQrCodeSuccess] = SendType.Http, [EventName.PC_RespScanQrCodeFail] = SendType.Http, [EventName.PC_RespLoginNTSuccess] = SendType.Http, [EventName.PC_RespLoginNTFail] = SendType.Http, [EventName.ReqPackageCfg] = SendType.Http,--获取CDN配置 [EventName.RespPackageCfgSuccess] = SendType.Http,--获取CDN配置成功 [EventName.RespPackageCfgFail] = SendType.Http,--获取CDN配置失败 [EventName.ReqEntryAddress] = SendType.Http, --获取公告地址 [EventName.RespEntryAddressSuccess] = SendType.HttpAndNT, --取公告地址成功 [EventName.RespEntryAddressFail] = SendType.HttpAndNT, --获取公告地址失败 [EventName.ReqAnnouncement] = SendType.Http ,--获取公告(公告地址) [EventName.RespAnnouncementSuccess] = SendType.Http, --获取公告成功 [EventName.RespAnnouncementFail] = SendType.Http, -- 获取公告失败 [EventName.StartHotUpdate] = SendType.Http, -- 开启热更 [EventName.IgnoreHotUpdate] = SendType.Http,-- 跳过热更 [EventName.EndHotUpdate] = SendType.Http,-- 结束热更 [EventName.ReloadHotUpdateAssets] = SendType.Http, --重置资源 [EventName.GetUpdateDataIndexSuccess] = SendType.Http, [EventName.StartDownloadRes] = SendType.Http, [EventName.EndDownloadRes] = SendType.Http, [EventName.AbortDownload] = SendType.Http, [EventName.ReqSDKLogin] = SendType.HttpAndNT, [EventName.RespSDKLoginSuccess] = SendType.HttpAndNT, [EventName.RespSDKLoginFail] = SendType.HttpAndNT, [EventName.ClickStartGameBtn] = SendType.Http, [EventName.ReqAuth] = SendType.HttpAndNT, [EventName.RespAuthSuccess] = SendType.HttpAndNT, --Auth登录成功(sdk登录成功传给服务器再传给客户端) [EventName.RespAuthFail] = SendType.HttpAndNT, [EventName.RespGetServerlistSuccess] = SendType.Http ,--获取服务器列表 [EventName.RespGetServerlistFail] = SendType.Http ,--获取服务器列表失败 [EventName.ClickSelectLoginServer] = SendType.Http, [EventName.RespServerAddressSuccess] = SendType.HttpAndNT, -- 获取shard服务器Token(选择服务器并点击开始游戏) [EventName.RespServerAddressFail] = SendType.HttpAndNT, -- 获取shard服务器Token失败 [EventName.GameServerConnectSuccess] = SendType.HttpAndNT, --登录GameX [EventName.GameServerLoginFail] = SendType.HttpAndNT, --登录GameX失败 [EventName.RespEnterWorldSuccess] = SendType.HttpAndNT, -- 收到服务器enterworld 协议 载入场景的进度条40% [EventName.RespFirstEnterTownSuccess] = SendType.HttpAndNT, --进入城镇 [EventName.StartDownloadStage1Package] =SendType.HttpAndNT, --分包1开始下载 [EventName.EndDownloadStage1Package] = SendType.HttpAndNT, [EventName.ClickSeverList] = SendType.OnlyHMT, [EventName.CreateProfile] = SendType.Overseas, [EventName.CreatName] = SendType.Overseas, [EventName.Complete0102] = SendType.Overseas, [EventName.Complete0103] = SendType.Overseas, [EventName.HorseActivation] = SendType.OnlyHMT, [EventName.OfficialPromotion] = SendType.OnlyHMT, [EventName.TutorialEnd] =SendType.Overseas, [EventName.Gacha] = SendType.OnlyHMT, [EventName.HeroAdvance] = SendType.OnlyHMT, [EventName.WeaponActivation] = SendType.OnlyHMT, [EventName.TeamDungeonFinish]= SendType.Overseas, [EventName.FinishRingTask] = SendType.Overseas, [EventName.HeroBiographyFinish] = SendType.Overseas, [EventName.SyncSoloFinish] = SendType.Overseas, [EventName.ClimbTowerFinish] = SendType.OnlyHMT, [EventName.WorldBossFinish] = SendType.OnlyHMT, [EventName.EquipStrengthen] = SendType.OnlyHMT, [EventName.TreasureActivation] = SendType.OnlyHMT, [EventName.GuildAnswer] =SendType.OnlyHMT, [EventName.BossChallengeFinish] = SendType.OnlyHMT, [EventName.GemChange] = SendType.OnlyHMT, [EventName.GuildWarFinish] = SendType.Overseas, [EventName.TeamFightEnd] =SendType.Overseas, [EventName.CompleteElite0101] = SendType.OnlyHMT, [EventName.MultiplayerDungeonFinish] =SendType.OnlyHMT, [EventName.CompleteHell0101] = SendType.OnlyHMT, [EventName.ChangeHero] = SendType.HttpAndNT, [EventName.FreeLevelTimeLine] = SendType.HttpAndNT, [EventName.FreeLevelPlayerGuide] = SendType.HttpAndNT, [EventName.OnKickPush] = SendType.NT, --踢人 [EventName.ClientServerTimeDiff] = SendType.NT, [EventName.UnknownDeviceLOD] = SendType.Http, [EventName.SuspectedCrash] = SendType.Http, [EventName.FirstTopup_1] = SendType.Overseas, [EventName.FirstTopup_2] = SendType.Overseas, [EventName.FirstTopup_3] = SendType.Overseas, [EventName.af_purchase] = SendType.NT, [EventName.EndOpeningMovie] = SendType.HttpAndNT, [EventName.ReqServerAddress] = SendType.HttpAndNT, [EventName.StageAssetReady] = SendType.HttpAndNT, [EventName.AppPushGiftIsOpen] = SendType.Http, [EventName.ClickStartButton] = SendType.Japanese, [EventName.ClickSkipScript] = SendType.Japanese, [EventName.ChooseVision] = SendType.Japanese, [EventName.FirstClickDirection] = SendType.Japanese, [EventName.FirstClickSkills] = SendType.Japanese, [EventName.MainLine0101_1] = SendType.Japanese, [EventName.MainLine0101_2] = SendType.Japanese, [EventName.MainLine0101_3] = SendType.Japanese, [EventName.Start0102] = SendType.Japanese, [EventName.ClickRecruit] = SendType.Japanese, [EventName.ClickWeapon] = SendType.Japanese, [EventName.Start0201] = SendType.Japanese, [EventName.Complete0203] = SendType.Japanese, [EventName.Complete0206] = SendType.Japanese, [EventName.Complete0305] = SendType.Japanese, [EventName.CollectedSubReward] = SendType.Japanese, [EventName.FirstClickMall] = SendType.Japanese, [EventName.FirstJoinedGuild] = SendType.Japanese, [EventName.Level20Reached] = SendType.Japanese, [EventName.Level30Reached] = SendType.Japanese, [EventName.Level40Reached] = SendType.Japanese, [EventName.Level50Reached] = SendType.Japanese, [EventName.Level60Reached] = SendType.Japanese, [EventName.Level70Reached] = SendType.Japanese, [EventName.Level80Reached] = SendType.Japanese, [EventName.Level90Reached] = SendType.Japanese, [EventName.TotalBR100000] = SendType.Japanese, [EventName.TotalBR210000] = SendType.Japanese, [EventName.TotalBR275000] = SendType.Japanese, [EventName.TotalBR305000] = SendType.Japanese, [EventName.Unlock10Hero] = SendType.Japanese, [EventName.Unlock14Hero] = SendType.Japanese, [EventName.CollectHeroReward_0] = SendType.Japanese, [EventName.FairPlayMyRecordReplay] = SendType.Japanese, [EventName.StartPlayByServerData] = SendType.Japanese, [EventName.StartPlayByLocalData] = SendType.Japanese, [EventName.SaveAsyncLevelFrameDatas] = SendType.Japanese, [EventName.SaveSyncLevelFrameDatas] = SendType.Japanese, [EventName.DeleteAllMyRecords] = SendType.Japanese, [EventName.DeleteExceptRecords] = SendType.Japanese, [EventName.done_name] = SendType.Vietnamese, [EventName.user_done_tutorial] = SendType.Vietnamese, [EventName.user_napdau_] = SendType.Vietnamese, [EventName.user_server_] = SendType.Vietnamese, [EventName.user_rank_] = SendType.Vietnamese, [EventName.user_like_] = SendType.Vietnamese, [EventName.user_level_] = SendType.Vietnamese, --增加回放问题相关埋点 [EventName.FairPlayMyRecordReplay] = SendType.Http, [EventName.StartPlayByServerData] = SendType.Http, [EventName.StartPlayByLocalData] = SendType.Http, [EventName.SaveAsyncLevelFrameDatas] = SendType.Http, [EventName.SaveSyncLevelFrameDatas] = SendType.Http, [EventName.DeleteAllMyRecords] = SendType.Http, [EventName.DeleteExceptRecords] = SendType.Http, [EventName.BDC_GameLaunch] = SendType.BDC, [EventName.BDC_StartHotUpdate] = SendType.BDC, [EventName.BDC_GameFirstPage] = SendType.BDC, [EventName.BDC_SDKLogin] = SendType.BDC, [EventName.BDC_AfterSdkloginPage] = SendType.BDC, [EventName.BDC_ServiceState] = SendType.BDC, [EventName.BDC_WaitState] = SendType.BDC, [EventName.BDC_CreateRole] = SendType.BDC, [EventName.BDC_RoleLogin] = SendType.BDC, [EventName.BDC_UserInfo] = SendType.BDC, [EventName.BDC_IntoGame] = SendType.BDC, [EventName.BDC_AwardButtonClick] = SendType.BDC, [EventName.BDC_CreateOrder] = SendType.BDC, [EventName.NetMessageDisConnectBoxMsg]= SendType.Http, [EventName.NetMessageTotalStatistics] = SendType.Custom, [EventName.NetMessageSendStatistics] = SendType.Custom, [EventName.NetMessageReceiveStatistics] = SendType.Custom, [EventName.NetMessageDelayStatistics] = SendType.Custom, [EventName.NetMessageTimeoutStatistics] = SendType.Custom, [EventName.ClientServerTimeDiff] = SendType.Custom, [EventName.ClientTimeChange] = SendType.Custom, [EventName.PlayerFieldChange]= SendType.Http, [EventName.CompleteLevel101] = SendType.Http, [EventName.StartLevel102] = SendType.Http, [EventName.CompleteLevel102] = SendType.Http, [EventName.FinishGuideLevel201] = SendType.Http, [EventName.StartGuideLevel201] = SendType.Http, } BIEventCfg.BDCEventParam={ creat_role_state_key = "creat_role_state",--创建角色状态 creat_fail_reason_key = "creat_fail_reason",--创建失败原因 phy_balance_key="phy_balance",--体力剩余量 taskid="taskid",--任务id product_id="product_id",--商品id product_type="product_type",--档位类型(商品类型) game_order_id="game_order_id",--游戏订单号 order_create_time="order_create_time",--订单生成时间 update_id = "update_id",--更新动作id update_state="update_state",--更新返回状态 duration_time = "duration_time",--持续时长 get_award_state="get_award_state",--领取状态 role_login_state = "role_login_state", --角色登录 role_login_reason = "role_login_reason", } BIEventCfg.BDCEventParamValue={ Creat_Role_State_Send = "1",--发送创建角色:1 Creat_Role_State_Success = "2",--创建角色成功:2 Creat_Role_State_Fail = "3",--创建角色失败:3 Role_Login_State_Success="1", --角色登录成功:1; Role_Login_State_Fail="2",--角色登录失败:2 Get_Award_State_Success = "1",--领取成功:1; Get_Award_State_Fail = "1",--领取失败:2 Product_Type_DefaultValue="1",--档位类型(商品类型) 默认值 Update_State_Success = "1",--更新步骤返回状态 成功 Update_State_Fail = "2",--更新步骤返回状态 失败 BeginCheckUpdate = "201",--检查更新开始 必传 CheckUpdateReturn = "202",--检查更新返回 必传 UpdateDownloadTip = "203",-- 更新下载提示打开:203 BeginDownloadUpdate = "204",-- 开始下载更新内容:204 BeginDownloadAsset = "205",-- 美术资源下载开始:205 DownloadAssetReturn = "206",-- 美术资源下载返回:206 DownloadingAsset = "207",-- 美术资源下载执行:207 BeginDownloadData = "208",-- 配置表更新开始:208 DownloadDataReturn = "209",-- 配置表更新返回:209 DownloadingData = "210",-- 配置表更新执行:210 BeginUpdate = "211",-- 更新开始:211 UpdateReturn = "212",-- 更新返回:212 } BIEventCfg.BDCEvent = { BDC_GameLaunch=20001,--打开游戏 BDC_StartHotUpdate=20002,--游戏更新 BDC_GameFirstPage=20013,--闪屏后首个游戏页面打开 BDC_SDKLogin=20003,--sdk账号登录 BDC_AfterSdkloginPage=20014,--账号登陆成功后首个页面打开 BDC_ServiceState=20004,--区服状态请求 BDC_WaitState=20005,--排队状态 BDC_CreateRole=20006,--角色创建 BDC_RoleLogin=20007,--角色登录 BDC_UserInfo=20008,--用户信息上报 BDC_IntoGame=20009,--进入大厅事件 BDC_AwardButtonClick=20010,--奖励领取点击 BDC_CreateOrder=20011,--创建订单 } -- 日本地区不发NT事件 BIEventCfg.BannedNTEventJPDic = { ["ReportPackProgress"] = true, ["ClientTimeChange"] = true, [EventName.NetMessageDisConnectBoxMsg] = true, [EventName.GameServerLoginFail] = true, [EventName.GameServerConnectSuccess] = true, [EventName.EndDownloadRes] = true, } -- 越南地区只发固定的事件 BIEventCfg.WhiteListNTEventVNDic = { [EventName.done_name] = true, [EventName.user_done_tutorial] = true, [EventName.user_napdau_] = true, [EventName.user_server_] = true, [EventName.user_rank_] = true, [EventName.user_like_] = true, [EventName.user_level_] = true, } --要移除打点的channel,1-AppsFlyer BIEventCfg.RemoveChannelType = { -- [EventName.NetMessageDisConnectBoxMsg] = 1, } BIEventCfg.EventName = EventName BIEventCfg.EventType = EventType BIEventCfg.SendType = SendType return BIEventCfg