local info = { ride_idle_loop = "Hero_XuHuang_ride_idle_loop", ride_run_loop = "Hero_XuHuang_ride_run_loop", ride_back_loop = "Hero_XuHuang_ride_back_loop", ride_showpos = "Hero_XuHuang_ride_showpos", ride_stop = "Hero_XuHuang_ride_stop", ride_stop_show = "Hero_XuHuang_ride_stop_show", idle_loop = "Hero_XuHuang_idle_loop", run_loop = "Hero_XuHuang_run_loop", n1 = "Hero_XuHuang_NormalAttack_1", n2 = "Hero_XuHuang_NormalAttack_2", n3 = "Hero_XuHuang_NormalAttack_3", n4 = "Hero_XuHuang_NormalAttack_4", sa_cam = "Hero_XuHuang_SA_cam", getin = "Hero_XuHuang_getin", getout = "Hero_XuHuang_getout", s1 = "Hero_XuHuang_SkillAttack_1", s2 = "Hero_XuHuang_SkillAttack_2", dodge = "Hero_XuHuang_dodge", hurt = "Hero_XuHuang_hurt", knockback = "Hero_XuHuang_knockback", fly = "Hero_XuHuang_fly", bounce = "Hero_XuHuang_bounce", standup = "Hero_XuHuang_standup", hitdown = "Hero_XuHuang_hitdown", vertigo_loop = "Hero_XuHuang_vertigo_loop", die = "Hero_XuHuang_die", dead_loop = "Hero_XuHuang_dead_loop", die_fly = "Hero_XuHuang_fly", ride_idle_attack = "Hero_XuHuang_ride_idle_Attack_1", ride_run_attack = "Hero_XuHuang_ride_run_Attack_1", win = "Hero_XuHuang_win", r1 = "Hero_XuHuang_RunAttack", sa = "Hero_XuHuang_SA_1", run_stop = "Hero_XuHuang_run_stop", } return info