local info = { run_loop = "CombineActor_Strong_run_loop", idle_loop = "CombineActor_Strong_idle_loop", n1 = "CombineActor_Strong_Boss_NormalAttack_1", n2 = "CombineActor_Strong_Boss_NormalAttack_2", s1 = "CombineActor_Strong_Boss_SkillAttack_1", s2 = "CombineActor_Strong_Boss_SkillAttack_2", weak_in = "CombineActor_Strong_week_in", walk_back_loop = "CombineActor_Strong_walk_back_loop", walk_front_loop = "CombineActor_Strong_walk_front_loop", walk_left_loop = "CombineActor_Strong_walk_left_loop", walk_right_loop = "CombineActor_Strong_walk_right_loop", die = "CombineActor_Strong_die", dead_loop = "CombineActor_Strong_dead_loop", weak_loop = "CombineActor_Strong_week_loop", weak_hurt = "CombineActor_Strong_week_hit", weak_out = "CombineActor_Strong_week_out", s3 = "CombineActor_Strong_Boss_SkillAttack_3", s4 = "CombineActor_Strong_Boss_SkillAttack_4", s5 = "CombineActor_Strong_Boss_SkillAttack_5", n3 = "CombineActor_Strong_Boss_NormalAttack_3", n4 = "CombineActor_Strong_Boss_NormalAttack_4", } return info