local Base = require("Battle/Logic/Level/LevelFunction/LevelFunction") local DragonArteryWaitingAreaLevelFunction = class("DragonArteryWaitingAreaLevelFunction",Base) function DragonArteryWaitingAreaLevelFunction:InitLevel() self.usePlayerInfoPos = true Base.InitLevel(self) self.LevelReviveType = LuaConst.LevelReviveType.SelectOne -- 复活:一次选一主将活 end return DragonArteryWaitingAreaLevelFunction