local Base = require("Battle/Logic/AI/Decision/Decision_Base") local Decision_ClearCommonCD = class("Decision_ClearCommonCD", Base) --[[ 初始化 --]] function Decision_ClearCommonCD:initialize(entity) --类型 self.Type = LuaConst.DecisionType.ClearCommonCD --瞬时 self.IsOnce = true end --[[ 输出指令 --]] function Decision_ClearCommonCD:SetCommand(entity, decisionData, command) command.DecisionID = decisionData.ID return command end --[[ 执行 --]] function Decision_ClearCommonCD:Handle(entity, decisionData, stateType, animName) entity.components.skillBase:ClearCurCommonCD() return LuaConst.StateType.None,nil end return Decision_ClearCommonCD