local _moveData = { ["Monster_BrokenFallingrock1_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_BrokenFallingrock1_die"] = { Count = 32, IsLock = false, }, ["Monster_BrokenFallingrock1_hurt"] = { Count = 54, IsLock = false, }, ["Monster_BrokenFallingrock1_idle_loop"] = { Count = 7, IsLock = true, }, } return _moveData