local FuncNode_EventTargetIsEnemy = class("FuncNode_EventTargetIsEnemy") --[[ 初始化 --]] function FuncNode_EventTargetIsEnemy:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.EventTargetIsEnemy end --[[ 执行 --]] function FuncNode_EventTargetIsEnemy:Run(conditionDataNode, entity, missile, buffObject, eventParams) return entity.components.target:IsEnemy(eventParams.target) and FP.Const.One or FP.Const.Zero end return FuncNode_EventTargetIsEnemy