local _moveData = { ["Monster_SiegeYunTi_dead_01_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeYunTi_dead_02_loop"] = { Count = 7, IsLock = true, }, ["Monster_SiegeYunTi_dead_loop"] = { Count = 4, IsLock = true, }, ["Monster_SiegeYunTi_die"] = { Count = 66, IsLock = false, }, ["Monster_SiegeYunTi_die_01"] = { Count = 69, IsLock = false, }, ["Monster_SiegeYunTi_die_02"] = { Count = 100, IsLock = false, }, ["Monster_SiegeYunTi_hurt"] = { Count = 14, IsLock = false, }, ["Monster_SiegeYunTi_idle_1_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeYunTi_idle_2_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeYunTi_idle_3_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeYunTi_idle_loop"] = { Count = 40, IsLock = true, }, ["Monster_SiegeYunTi_NormalAttack_1"] = { Count = 11, IsLock = false, }, ["Monster_SiegeYunTi_NormalAttack_2"] = { Count = 11, IsLock = false, }, ["Monster_SiegeYunTi_NormalAttack_3"] = { Count = 22, IsLock = false, }, ["Monster_SiegeYunTi_run_loop"] = { Count = 59, IsLock = true, }, ["Monster_SiegeYunTi_walk_front_loop"] = { Count = 59, IsLock = false, }, } return _moveData