local _layoutTable = { LevelID = 622006, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(838.3,-58.2), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62200201, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 4, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(863.591,-61.228), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62200202, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 4, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(949.5,-61.267), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62200203, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 4, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = true, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2003, LevelItemType = 2, ItemPos = FP.newV2(778.43,-61.21), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62200204, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 4, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(778.43,-61.21), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(4.5), Width = FP.newV1(4.5), ShowLength = 4.5, ShowWidth = 4.5, EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(863.59,-61.24), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(4), Width = FP.newV1(4), ShowLength = 4, ShowWidth = 4, EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(778.44,-61.24), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(4), Width = FP.newV1(4), ShowLength = 4, ShowWidth = 4, EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(949.51,-61.24), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ObjectType = 1, ObjectPath = "Assets/PsEffect/Projects/Public/SceneEffect/PT_ChangAnStatue_Line.prefab", ActiveDis = FP.newV1(-1), ShowRedPointType = 0, RefreshDelayTime = FP.newV1(0), Scale = {x = 1, y = 1, z = 1}, ItemPosY = 9.9, LayoutType = 0, Count = 1, LevelItemID = 11001, LevelItemType = 11, ItemPos = FP.newV2(820.84,-61.4), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2003, }, Param1 = 1, }, }, Actions = { { Type = -1, ItemIDList = { 2004, }, Param1 = true, Param2 = 62200105, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 11002, ItemIDList = { 11001, }, DelayTime = FP.newV1(5), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { }, } return _layoutTable