local _moveData = { ["Monster_BrokenSongMu_dead_loop"] = { Count = 33, IsLock = true, }, ["Monster_BrokenSongMu_die"] = { Count = 60, IsLock = false, }, ["Monster_BrokenSongMu_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenSongMu_idle_loop"] = { Count = 6, IsLock = true, }, } return _moveData