local propertyTable = { HeroType = 1,BossName = 2,BossShow = 3,ModelLight = 4,ShowEquipmentID = 5,ModelScale = 6,ModelOffset = 7,BossLevelID = 8,GSGroupID = 9,DailyRewardGroup = 10,RankRewardGroup = 11,EnergyItem = 12,EnergyNum = 13,BossInitialEnergy = 14,BossMaxEnergy = 15,BossDailyEnergy = 16, } local mainPropertyTable = { HeroType = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "HeroType", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/SuperGoldBossData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('SuperGoldBossData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1},base), setmetatable({2,1,2},base), setmetatable({3,1,3},base), setmetatable({4,1,4},base), setmetatable({5,1,5},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }