local UIEffectIllustratedLevelTip = UIViewClass() function UIEffectIllustratedLevelTip:OnOpened(context) UIUtils.SetLabelText(self.lab_Title, Const_IDS["IDS_LightEffectPictorial_Level3"]) for i, scoreCfg in DataSheetManager.LightEffectPictorialScore:GetEnumerator() do self.LoopScroll_TipsNew:AddData({title = string.FormatByIdsId(Const_IDS[scoreCfg.Title], i, scoreCfg.NeedScore), levelID = i}, 0) for _, v in ipairs(scoreCfg.Attr_Table) do self.LoopScroll_TipsNew:AddData({attrType = v.AttrType, levelID = i}, 1) end end end function UIEffectIllustratedLevelTip:OnClosed() self:OnButtonClicked(self.close) end function UIEffectIllustratedLevelTip:OnButtonClicked(comp) if comp == self.Bottom or comp == self.close then self:CloseView() end end function UIEffectIllustratedLevelTip:OnCellInit(scrollRect, index, cellTable, data) if scrollRect == self.LoopScroll_TipsNew then local isUnlock = MDL.EffectLibrary.GetLibraryLevelAndScore() >= data.levelID if data.title then UIUtils.SetLabel(cellTable.lab_Title, data.title) else local attrData = DataSheetManager.AttrData:GetDataByID(data.attrType) UTL.Item.SetAtlasSprite(cellTable.img_Icon, "UI_Common", attrData.Icon) UIUtils.SetLabelText(cellTable.lab_Name, Const_IDS[attrData.Name]) UIUtils.SetLabel(cellTable.txt_Present, MDL.EffectLibrary.GetScoreAttrByLevel(data.levelID, data.attrType)) end cellTable.UIState:SetState(isUnlock and 0 or 1) end end return UIEffectIllustratedLevelTip