local info = { n1 = "Hero_LvBuPVP_NormalAttack_1", n2 = "Hero_LvBuPVP_NormalAttack_2", n3 = "Hero_LvBuPVP_NormalAttack_3", n4 = "Hero_LvBuPVP_NormalAttack_4", s1 = "Hero_LvBuPVP_SkillAttack_1", s2 = "Hero_LvBuPVP_SkillAttack_2", sa_1 = "Hero_LvBuPVP_SA_1", ride_run_Attack_1 = "Hero_LvBuPVP_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_LvBuPVP_ride_idle_Attack_1", idle_loop = "Hero_LvBuPVP_idle_loop", run_loop = "Hero_LvBuPVP_run_loop", run_stop = "Hero_LvBuPVP_run_stop", win = "Hero_LvBuPVP_win", die = "Hero_LvBuPVP_die", hit_fly_1 = "Hero_LvBuPVP_hit_fly_1", hit_fly_2 = "Hero_LvBuPVP_hit_fly_2", fly = "Hero_LvBuPVP_fly", bounce_1 = "Hero_LvBuPVP_bounce_1", standup = "Hero_LvBuPVP_standup", bounce = "Hero_LvBuPVP_bounce", dead_loop = "Hero_LvBuPVP_dead_loop", hitdown = "Hero_LvBuPVP_hitdown", sa_cam = "Hero_LvBuPVP_SA_cam", getout = "Hero_LvBuPVP_getout", getin = "Hero_LvBuPVP_getin", dodge = "Hero_LvBuPVP_dodge", r1 = "Hero_LvBuPVP_RunAttack", call = "Hero_LvBuPVP_call", hurt = "Hero_LvBuPVP_hurt", dizzy_loop = "Hero_LvBuPVP_dizzy_loop", knockback = "Hero_LvBuPVP_knockback", vertigo_loop = "Hero_LvBuPVP_vertigo_loop", jump_up = "Hero_LvBuPVP_jump_up", jump_loop = "Hero_LvBuPVP_jump_loop", jump_down = "Hero_LvBuPVP_jump_down", rebound = "Hero_LvBuPVP_rebound", float_loop = "Hero_LvBuPVP_float_loop", collect_loop = "Hero_LvBuPVP_collect_loop", } return info