local info = { run_loop = "Hero_CaoCao_walk_front_loop", idle_loop = "Hero_CaoCao_idle_loop", n1 = "Hero_CaoCao_NormalAttack_1", n2 = "Hero_CaoCao_NormalAttack_2", s1_1 = "Hero_CaoCao_Boss_SkillAttack_1_1", s2 = "Hero_CaoCao_SkillAttack_2", weak_in = "Hero_CaoCao_weak_in", walk_back_loop = "Hero_CaoCao_NPC_Plot_walk_loop", walk_front_loop = "Hero_CaoCao_walk_front_loop", walk_left_loop = "Hero_CaoCao_walk_left_loop", walk_right_loop = "Hero_CaoCao_walk_right_loop", sa_1 = "Hero_CaoCao_Boss_SA_1", die = "Hero_CaoCao_die", dead_loop = "Hero_CaoCao_dead_loop", weak_loop = "Hero_CaoCao_weak_loop", weak_out = "Hero_CaoCao_weak_out", s3 = "Hero_CaoCao_Boss_SkillAttack_3", sa_2 = "Hero_CaoCao_Boss_SA_2", s1_2 = "Hero_CaoCao_Boss_SkillAttack_1_2", s4 = "Hero_CaoCao_Boss_SkillAttack_4", s5 = "Hero_CaoCao_Boss_SkillAttack_5", s6_1 = "Hero_CaoCao_Boss_SkillAttack_6_1", s6_2 = "Hero_CaoCao_Boss_SkillAttack_6_2", sa_3 = "Hero_CaoCao_Boss_SA_3", sa_loop = "Hero_CaoCao_Boss_SA_loop", s6 = "Hero_CaoCao_Boss_SkillAttack_6", bighurt = "Hero_CaoCao_bighurt", s7_1 = "Hero_CaoCao_Boss_SkillAttack_7_1", s7_2 = "Hero_CaoCao_Boss_SkillAttack_7_2_loop", s7_3 = "Hero_CaoCao_Boss_SkillAttack_7_3", } return info