local info = { n1 = "Boss_LaoHu_Boss_NormalAttack_1", n2 = "Boss_LaoHu_Boss_NormalAttack_2", n3 = "Boss_LaoHu_Boss_NormalAttack_3", s1 = "Boss_LaoHu_Boss_SkillAttack_1", s2 = "Boss_LaoHu_Boss_SkillAttack_2", idle_loop = "Boss_LaoHu_idle_loop", run_loop = "Boss_LaoHu_run_loop", die = "Boss_LaoHu_die", dead_loop = "Boss_LaoHu_dead_loop", weak_in = "Boss_LaoHu_weak_in", weak_loop = "Boss_LaoHu_weak_loop", weak_out = "Boss_LaoHu_weak_out", weak_hurt = "Boss_LaoHu_weak_hurt", walk_front_loop = "Boss_LaoHu_walk_front_loop", walk_back_loop = "Boss_LaoHu_walk_back_loop", walk_left_loop = "Boss_LaoHu_walk_left_loop", walk_right_loop = "Boss_LaoHu_walk_right_loop", hurt = "Boss_LaoHu_hurt", bighurt = "Boss_LaoHu_bighurt", Getin = "Boss_LaoHu_Getin", } return info