local propertyTable = { ID = 1,Quality = 2,ApperanceID = 3,Name = 4,IsInit = 5,SuitImage = 6,LightEffectID1 = 7,LightEffectID2 = 8,LightEffectID3 = 9,MagicWeaponID = 10,Description_LightEffect1 = 11,Description_LightEffect2 = 12,Description_LightEffect3 = 13,Description_MagicWeapon = 14,PartList = 15,Attr_Table = 16,SkillID = 17,SkillIcon = 18,SkillName = 19, } local mainPropertyTable = { ID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "ID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/CollectionAPSuit-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('CollectionAPSuit', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({700011,1,1},base), setmetatable({700012,1,2},base), setmetatable({700013,1,3},base), setmetatable({700014,1,4},base), setmetatable({700015,1,5},base), setmetatable({700016,1,6},base), setmetatable({700017,1,7},base), setmetatable({700018,1,8},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }