local FuncNode_IsFirstPriorityBoss = class("FuncNode_IsFirstPriorityBoss") --[[ 初始化 --]] function FuncNode_IsFirstPriorityBoss:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.FuncNode_IsFirstPriorityBoss end --[[ 执行 --]] function FuncNode_IsFirstPriorityBoss:Run(conditionDataNode, entity, missile) return LevelManager.CurLevelFunc:GetBossPriority(entity.EntityID) == 1 and FP.Const.One or FP.Const.Zero end return FuncNode_IsFirstPriorityBoss