local info = { ride_idle_loop = "Hero_ZhouCang_ride_idle_loop", ride_showpos = "Hero_ZhouCang_ride_showpos", idle_loop = "Hero_ZhouCang_idle_loop", run_loop = "Hero_ZhouCang_run_loop", n1 = "Hero_ZhouCang_NormalAttack_1", n2 = "Hero_ZhouCang_NormalAttack_2", n3 = "Hero_ZhouCang_NormalAttack_3", n4 = "Hero_ZhouCang_NormalAttack_4", sa_cam = "Hero_ZhouCang_SA_cam", getin = "Hero_ZhouCang_getin", getout = "Hero_ZhouCang_getout", s1 = "Hero_ZhouCang_SkillAttack_1", s2 = "Hero_ZhouCang_SkillAttack_2", dodge = "Hero_ZhouCang_dodge", hurt = "Hero_ZhouCang_hurt", knockback = "Hero_ZhouCang_knockback", fly = "Hero_ZhouCang_fly", bounce = "Hero_ZhouCang_bounce", standup = "Hero_ZhouCang_standup", bounce_1 = "Hero_ZhouCang_bounce", hitdown = "Hero_ZhouCang_hitdown", vertigo_loop = "Hero_ZhouCang_vertigo_loop", die = "Hero_ZhouCang_die", dead_loop = "Hero_ZhouCang_dead_loop", die_fly = "Hero_ZhouCang_fly", ride_idle_attack = "Hero_ZhouCang_ride_idle_Attack_1", ride_run_attack = "Hero_ZhouCang_ride_run_Attack_1", win = "Hero_ZhouCang_win", r1 = "Hero_ZhouCang_RunAttack", sa = "Hero_ZhouCang_SA_2", run_stop = "Hero_ZhouCang_run_stop", sa_loop = "Hero_ZhouCang_SA_loop", hit_fly_1 = "Hero_ZhouCang_hit_fly_1", hit_fly_2 = "Hero_ZhouCang_hit_fly_2", ride_stop_show = "Hero_ZhouCang_ride_stop_show", ride_run_loop = "Hero_ZhouCang_ride_idle_loop", float_loop = "Hero_ZhouCang_float_loop", } return info