local _moveData = { ["Hero_GuanYu_Weapon_Left_NPC_Plot_chat_loop"] = { Count = 85, IsLock = true, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_idle_1_loop"] = { Count = 40, IsLock = true, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_run_loop"] = { Count = 16, IsLock = true, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_stop"] = { Count = 50, IsLock = false, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_throw"] = { Count = 74, IsLock = false, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_walk_3_loop"] = { Count = 24, IsLock = false, }, ["Hero_GuanYu_Weapon_Left_NPC_Plot_walk_loop"] = { Count = 24, IsLock = false, }, } return _moveData