local propertyTable = { HeroType = 1,DisplayTime = 2,LevelIcon = 3,LevelName = 4,BossIcon = 5,BossName = 6,DrawIcon = 7,DrawName = 8,HonorOrderIcon = 9,HonorOrderName = 10,TurntableIcon = 11,TurntableName = 12,GiftIcon = 13,GiftName = 14,TownIcon = 15,TownIconEffect = 16,TownName = 17,ModePrefab = 18,MainPrefab = 19,ActivityItemID = 20,TransformItemID = 21,TransformProportion = 22,HonorOrderID = 23,HeroID = 24,MainPrefabMode = 25,CameraRenderId = 26,HeroSize = 27,HeroOffsetX = 28,HeroOffsetY = 29,HeroBackground = 30,MainPrefabHero = 31,DrawCardPrefabMode = 32,DrawCardCameraRenderId = 33,DrawCardHeroSize = 34,DrawCardHeroOffsetX = 35,DrawCardHeroOffsetY = 36,DrawCardHeroBackground = 37,DrawCardMainPrefabHero = 38,UIClickSound = 39,OpeningCG = 40,RankLimitTime = 41,DailyRankEndTime = 42,TotalRankPreTime = 43,DrawCardPoolID = 44,AwakenDrawCardPoolID = 45, } local mainPropertyTable = { HeroType = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "HeroType", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/SuperGoldActivityModeData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('SuperGoldActivityModeData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({1,1,1},base), setmetatable({2,1,2},base), setmetatable({3,1,3},base), setmetatable({4,1,4},base), setmetatable({5,1,5},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }