local FuncNode_IsLevelWaiting = class("FuncNode_IsLevelWaiting") --[[ 初始化 --]] function FuncNode_IsLevelWaiting:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsLevelWaiting end --[[ 执行 --]] function FuncNode_IsLevelWaiting:Run(conditionDataNode, entity, missile) return LevelManager.CurLevelFunc:IsWaiting() and FP.Const.One or FP.Const.Zero end return FuncNode_IsLevelWaiting