local _moveData = { ["Monster_BrokenHouse2_dead_loop"] = { Count = 1, IsLock = true, }, ["Monster_BrokenHouse2_die"] = { Count = 43, IsLock = false, }, ["Monster_BrokenHouse2_hurt"] = { Count = 1, IsLock = false, }, ["Monster_BrokenHouse2_idle_loop"] = { Count = 1, IsLock = true, }, } return _moveData