local _layoutTable = { LevelID = 626032, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(1080.79,719.97), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62603201, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2004, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 1, Col = 5, Gap = FP.newV1(4), Count = 5, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(1090.65,720.29), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62603203, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2004, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 2, Col = 10, Gap = FP.newV1(2), Count = 20, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(1093.75,720.19), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62603202, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2004, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 2, Col = 10, Gap = FP.newV1(2), Count = 20, LevelItemID = 2003, LevelItemType = 2, ItemPos = FP.newV2(1096.66,720.24), ItemDir = FP.newV2(-1,0), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 62602101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(1101.27,720.28), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Title = "IDS_LevelName_YeWaiTaoFa", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(1097.2,719.6), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(45), GuideRadius = FP.newV1(20), ItemIDList = { 2001, 2002, 2003, }, Param1 = 100, ParamStr = "IDS_MonsterName_DiBing", PathPoints = { }, }, }, PlayBeginSound = true, PlayCompleteSound = true, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(1090.03,719.57), ItemDir = FP.newV2(0.796,-0.606), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(20), Width = FP.newV1(10), ShowLength = 20, ShowWidth = 10, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(1065.68,720.5), ItemDir = FP.newV2(1,0), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(55), Width = FP.newV1(10), ShowLength = 55, ShowWidth = 10, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(779.3,299.4), ItemDir = FP.newV2(-0.94,0.342), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(30), Width = FP.newV1(10), ShowLength = 30, ShowWidth = 10, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(733.2,353.4), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 77.3, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(707.36,267.67), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.94, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(937.26,711.7), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 301.27, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(909.91,703.08), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 300.35, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(920.24,698.8), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.88, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(935.92,732.48), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.98, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(969.58,713.39), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.527, LevelItemID = 15007, LevelItemType = 15, ItemPos = FP.newV2(963.831,738.027), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bonfire", ItemPosY = 296.38, LevelItemID = 15008, LevelItemType = 15, ItemPos = FP.newV2(933.52,770.45), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 303.67, LevelItemID = 15009, LevelItemType = 15, ItemPos = FP.newV2(987,730.25), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 304.66, LevelItemID = 15010, LevelItemType = 15, ItemPos = FP.newV2(995.93,714.75), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 304.12, LevelItemID = 15011, LevelItemType = 15, ItemPos = FP.newV2(995.69,730.38), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_animals", ItemPosY = 60.74, LevelItemID = 15012, LevelItemType = 15, ItemPos = FP.newV2(636.48,165.73), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.51, LevelItemID = 15013, LevelItemType = 15, ItemPos = FP.newV2(954.38,799.73), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_bigFire", ItemPosY = 300.4, LevelItemID = 15014, LevelItemType = 15, ItemPos = FP.newV2(967.58,856.24), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 298.481, LevelItemID = 15015, LevelItemType = 15, ItemPos = FP.newV2(987.183,825.236), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 298.14, LevelItemID = 15016, LevelItemType = 15, ItemPos = FP.newV2(987.176,812.999), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 297.38, LevelItemID = 15017, LevelItemType = 15, ItemPos = FP.newV2(973.223,809.494), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 300.117, LevelItemID = 15018, LevelItemType = 15, ItemPos = FP.newV2(996.19,815.08), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 301.315, LevelItemID = 15019, LevelItemType = 15, ItemPos = FP.newV2(1013.123,806.215), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 300.791, LevelItemID = 15020, LevelItemType = 15, ItemPos = FP.newV2(1002.582,809.11), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_stream", ItemPosY = 74.3, LevelItemID = 15021, LevelItemType = 15, ItemPos = FP.newV2(736.89,374.23), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_stream", ItemPosY = 74.36, LevelItemID = 15022, LevelItemType = 15, ItemPos = FP.newV2(725.08,374.44), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 302.46, LevelItemID = 15023, LevelItemType = 15, ItemPos = FP.newV2(1038.6,742.772), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_stream", ItemPosY = 74.12, LevelItemID = 15024, LevelItemType = 15, ItemPos = FP.newV2(741.27,346.82), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_animals", ItemPosY = 78.58, LevelItemID = 15025, LevelItemType = 15, ItemPos = FP.newV2(700.92,420.93), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_stream", ItemPosY = 58.32, LevelItemID = 15026, LevelItemType = 15, ItemPos = FP.newV2(595.45,418.82), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_pubu", ItemPosY = 82, LevelItemID = 15027, LevelItemType = 15, ItemPos = FP.newV2(809.73,357.8), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 301.54, LevelItemID = 15028, LevelItemType = 15, ItemPos = FP.newV2(1044.19,687.88), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 70.22, LevelItemID = 15029, LevelItemType = 15, ItemPos = FP.newV2(900.18,-46.14), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 67.913, LevelItemID = 15030, LevelItemType = 15, ItemPos = FP.newV2(892.1,-58.902), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 67.46, LevelItemID = 15031, LevelItemType = 15, ItemPos = FP.newV2(900.6,-59.02), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 69.41, LevelItemID = 15032, LevelItemType = 15, ItemPos = FP.newV2(893.54,-23.23), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 74.405, LevelItemID = 15033, LevelItemType = 15, ItemPos = FP.newV2(920.793,-46.45), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_sea", ItemPosY = 62.35, LevelItemID = 15034, LevelItemType = 15, ItemPos = FP.newV2(879.01,-4.22), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 75.07, LevelItemID = 15035, LevelItemType = 15, ItemPos = FP.newV2(910.67,-34), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 296.53, LevelItemID = 15036, LevelItemType = 15, ItemPos = FP.newV2(935.33,768.85), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 72.81, LevelItemID = 15037, LevelItemType = 15, ItemPos = FP.newV2(917.29,-9.27), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_torch", ItemPosY = 74.29, LevelItemID = 15038, LevelItemType = 15, ItemPos = FP.newV2(920.77,-29.25), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5001, }, }, }, Actions = { { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -6, Match = { Range = 5, Check = 0, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 9, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 40, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 8, Param1 = 5001, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 0, 0, }, Param2 = 3, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2001] = { [2] = { 2001, 2002, 2003, }, }, }, } return _layoutTable