local _layoutTable = { LevelID = 530851, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(46.37,-93.26), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 53085102, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(46.32,-77.8), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 53085101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2011, LevelItemType = 2, ItemPos = FP.newV2(44.445,-75.633), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 53085103, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2011, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 1, Radius = FP.newV1(10), Count = 80, LevelItemID = 2012, LevelItemType = 2, ItemPos = FP.newV2(46.3,-79.4), ItemDir = FP.newV2(0,-1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 53085104, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2013, LevelItemType = 2, ItemPos = FP.newV2(46.26,-63.12), ItemDir = FP.newV2(0,-1), ActiveDefault = false, }, { WeightMonsterIDList = { { MonsterID = 53085105, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 4, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2014, LevelItemType = 2, ItemPos = FP.newV2(37.75,-90.29), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelName_WuXingHuanJing", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(46.32,-77.8), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(50), GuideRadius = FP.newV1(50), ParamID = 53085102, Param1 = 1, PathPoints = { }, }, }, PlayBeginSound = false, PlayCompleteSound = false, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { Title = "IDS_LevelName_WuXingHuanJing", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(46.32,-77.8), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(25), GuideRadius = FP.newV1(25), ParamID = 53085103, Param1 = 150, PathPoints = { }, }, }, PlayBeginSound = true, PlayCompleteSound = true, LevelItemID = 5002, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(41.81,-69.07), ItemDir = FP.newV2(-0.249,-0.969), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(5), ShowLength = 10, ShowWidth = 6, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(45.52,-102.85), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(5), ShowLength = 10, ShowWidth = 6, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(24.2,-76.5), ItemDir = FP.newV2(0.965,-0.263), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(5), ShowLength = 10, ShowWidth = 6, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8003, LevelItemType = 8, ItemPos = FP.newV2(43.81,-57.7), ItemDir = FP.newV2(0.075,-0.997), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(10), Width = FP.newV1(5), ShowLength = 10, ShowWidth = 6, Effect = "E_Mesh_Cj_zudang01.prefab", EffectStay = false, LevelItemID = 8004, LevelItemType = 8, ItemPos = FP.newV2(68.38,-87.56), ItemDir = FP.newV2(-0.898,0.44), ActiveDefault = true, }, { SourceName = "SFX_animals", ItemPosY = 37.44, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(44.69,39.47), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_animals", ItemPosY = 12.6, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(-4,-128.14), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_luoye", ItemPosY = 26.43, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(-91.79,-164.53), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_waterout", ItemPosY = 3.72, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(38.77,32.26), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_pubu", ItemPosY = 28.46, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(40.01,32.43), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 1, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5002, }, }, }, Actions = { { Type = 14, Param1 = "SlowMotion_1", DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -6, Match = { Range = 5, Check = 0, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 7, IsPulse = false, Param1 = "SlowMotion_1", }, }, Actions = { { Type = -5, Match = { Range = 5, Check = 0, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_105_07_003.prefab", Time = 0, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 6, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 8, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_105_07_001.prefab", Time = 0, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 18, Param1 = 53085101, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 15, Param1 = { 0, 0, 0, }, Param2 = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 6, Param1 = "Light_Hard_530851_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 21, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 100, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 22, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 200, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 23, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 300, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_03", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 24, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 400, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_04", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 25, LogicType = 0, EventTimes = 1, Conditions = { { Type = 27, IsPulse = false, Param1 = 500, }, }, Actions = { { Type = 6, Param1 = "Tip_bottom_common_05", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 31, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5001, }, }, }, Actions = { { Type = 4, Param1 = { { Path = "Assets/TimeLine/Prefabs/Interlude/Plot_105_07_002.prefab", Time = 0, AdsorbType = 0, AdsorbParam = 0, }, }, Param2 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 10101, ItemIDList = { 2011, 2012, 2014, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, ItemIDList = { 2001, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 3, LogicType = 0, EventTimes = 1, Conditions = { { Type = 13, IsPulse = false, Param1 = "Assets/TimeLine/Prefabs/Interlude/Plot_105_07_003.prefab", }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 32, LogicType = 0, EventTimes = 1, Conditions = { { Type = 17, IsPulse = false, ParamID = 53085102, Param1 = 1, Param2 = FP.newV1(0.5), }, }, Actions = { { Type = 6, Param1 = "Light_Hard_530851_02", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5001, }, }, }, Actions = { { Type = 10401, ItemIDList = { 5002, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2011] = { [2] = { 2011, 2012, 2014, }, }, }, } return _layoutTable