-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local ProtoReqireList = { } local resonance_info_pb = {} local SUBSYSTYPE = protobuf.EnumDescriptor(); local SUBSYSTYPE_ENUM = { EQUIP_ENHANCE = protobuf.EnumValueDescriptor(), EQUIP_QUALITY = protobuf.EnumValueDescriptor(), HERO_ADVANCE = protobuf.EnumValueDescriptor(), HERO_BREAK = protobuf.EnumValueDescriptor(), HERO_LEVEL = protobuf.EnumValueDescriptor(), HORSE_BREAK = protobuf.EnumValueDescriptor(), WEAPON_BREAK = protobuf.EnumValueDescriptor(), JADE_INSERT = protobuf.EnumValueDescriptor(), TREASURE_BREAK = protobuf.EnumValueDescriptor(), TREASURE_SOUL = protobuf.EnumValueDescriptor(), WEAPON_FOUNDRY = protobuf.EnumValueDescriptor(), STRATAGEM_RESONANCE = protobuf.EnumValueDescriptor(), HORSE_SOUL = protobuf.EnumValueDescriptor(), EQUIP_STAR = protobuf.EnumValueDescriptor(), GODBEAST_BREAK = protobuf.EnumValueDescriptor(), GODBEAST_RAISE = protobuf.EnumValueDescriptor(), HORSE_EQUIP = protobuf.EnumValueDescriptor(), } local RESONANCEINFO = protobuf.Descriptor(); local SUBRESONANCEINFO = protobuf.Descriptor(); local CONDITION = protobuf.Descriptor(); local fieldDataArr = nil local fieldData = nil SUBSYSTYPE_ENUM.EQUIP_ENHANCE.name = "Equip_Enhance" SUBSYSTYPE_ENUM.EQUIP_ENHANCE.index = 0 SUBSYSTYPE_ENUM.EQUIP_ENHANCE.number = 1 SUBSYSTYPE_ENUM.EQUIP_QUALITY.name = "Equip_Quality" SUBSYSTYPE_ENUM.EQUIP_QUALITY.index = 1 SUBSYSTYPE_ENUM.EQUIP_QUALITY.number = 2 SUBSYSTYPE_ENUM.HERO_ADVANCE.name = "Hero_Advance" SUBSYSTYPE_ENUM.HERO_ADVANCE.index = 2 SUBSYSTYPE_ENUM.HERO_ADVANCE.number = 3 SUBSYSTYPE_ENUM.HERO_BREAK.name = "Hero_Break" SUBSYSTYPE_ENUM.HERO_BREAK.index = 3 SUBSYSTYPE_ENUM.HERO_BREAK.number = 4 SUBSYSTYPE_ENUM.HERO_LEVEL.name = "Hero_Level" SUBSYSTYPE_ENUM.HERO_LEVEL.index = 4 SUBSYSTYPE_ENUM.HERO_LEVEL.number = 5 SUBSYSTYPE_ENUM.HORSE_BREAK.name = "Horse_Break" SUBSYSTYPE_ENUM.HORSE_BREAK.index = 5 SUBSYSTYPE_ENUM.HORSE_BREAK.number = 6 SUBSYSTYPE_ENUM.WEAPON_BREAK.name = "Weapon_Break" SUBSYSTYPE_ENUM.WEAPON_BREAK.index = 6 SUBSYSTYPE_ENUM.WEAPON_BREAK.number = 7 SUBSYSTYPE_ENUM.JADE_INSERT.name = "Jade_Insert" SUBSYSTYPE_ENUM.JADE_INSERT.index = 7 SUBSYSTYPE_ENUM.JADE_INSERT.number = 8 SUBSYSTYPE_ENUM.TREASURE_BREAK.name = "Treasure_Break" SUBSYSTYPE_ENUM.TREASURE_BREAK.index = 8 SUBSYSTYPE_ENUM.TREASURE_BREAK.number = 9 SUBSYSTYPE_ENUM.TREASURE_SOUL.name = "Treasure_Soul" SUBSYSTYPE_ENUM.TREASURE_SOUL.index = 9 SUBSYSTYPE_ENUM.TREASURE_SOUL.number = 10 SUBSYSTYPE_ENUM.WEAPON_FOUNDRY.name = "Weapon_Foundry" SUBSYSTYPE_ENUM.WEAPON_FOUNDRY.index = 10 SUBSYSTYPE_ENUM.WEAPON_FOUNDRY.number = 11 SUBSYSTYPE_ENUM.STRATAGEM_RESONANCE.name = "Stratagem_Resonance" SUBSYSTYPE_ENUM.STRATAGEM_RESONANCE.index = 11 SUBSYSTYPE_ENUM.STRATAGEM_RESONANCE.number = 12 SUBSYSTYPE_ENUM.HORSE_SOUL.name = "Horse_Soul" SUBSYSTYPE_ENUM.HORSE_SOUL.index = 12 SUBSYSTYPE_ENUM.HORSE_SOUL.number = 13 SUBSYSTYPE_ENUM.EQUIP_STAR.name = "Equip_Star" SUBSYSTYPE_ENUM.EQUIP_STAR.index = 13 SUBSYSTYPE_ENUM.EQUIP_STAR.number = 14 SUBSYSTYPE_ENUM.GODBEAST_BREAK.name = "GodBeast_Break" SUBSYSTYPE_ENUM.GODBEAST_BREAK.index = 14 SUBSYSTYPE_ENUM.GODBEAST_BREAK.number = 15 SUBSYSTYPE_ENUM.GODBEAST_RAISE.name = "GodBeast_Raise" SUBSYSTYPE_ENUM.GODBEAST_RAISE.index = 15 SUBSYSTYPE_ENUM.GODBEAST_RAISE.number = 16 SUBSYSTYPE_ENUM.HORSE_EQUIP.name = "Horse_Equip" SUBSYSTYPE_ENUM.HORSE_EQUIP.index = 16 SUBSYSTYPE_ENUM.HORSE_EQUIP.number = 17 SUBSYSTYPE.name = "SubSysType" SUBSYSTYPE.full_name = ".position_resonance.SubSysType" SUBSYSTYPE.values = {SUBSYSTYPE_ENUM.EQUIP_ENHANCE,SUBSYSTYPE_ENUM.EQUIP_QUALITY,SUBSYSTYPE_ENUM.HERO_ADVANCE,SUBSYSTYPE_ENUM.HERO_BREAK,SUBSYSTYPE_ENUM.HERO_LEVEL,SUBSYSTYPE_ENUM.HORSE_BREAK,SUBSYSTYPE_ENUM.WEAPON_BREAK,SUBSYSTYPE_ENUM.JADE_INSERT,SUBSYSTYPE_ENUM.TREASURE_BREAK,SUBSYSTYPE_ENUM.TREASURE_SOUL,SUBSYSTYPE_ENUM.WEAPON_FOUNDRY,SUBSYSTYPE_ENUM.STRATAGEM_RESONANCE,SUBSYSTYPE_ENUM.HORSE_SOUL,SUBSYSTYPE_ENUM.EQUIP_STAR,SUBSYSTYPE_ENUM.GODBEAST_BREAK,SUBSYSTYPE_ENUM.GODBEAST_RAISE,SUBSYSTYPE_ENUM.HORSE_EQUIP} -- fields for ResonanceInfo fieldDataArr = {} -- field for level of ResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "level" fieldData.full_name = ".position_resonance.ResonanceInfo.level" fieldData.number = 1 fieldData.index = 0 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[1] = fieldData -- field for score of ResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "score" fieldData.full_name = ".position_resonance.ResonanceInfo.score" fieldData.number = 2 fieldData.index = 1 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[2] = fieldData -- field for subSys of ResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "subSys" fieldData.full_name = ".position_resonance.ResonanceInfo.subSys" fieldData.number = 3 fieldData.index = 2 fieldData.label = 3 fieldData.has_default_value = false fieldData.default_value = {} fieldData.message_type = SUBRESONANCEINFO fieldData.type = 11 fieldData.cpp_type = 10 fieldDataArr[3] = fieldData RESONANCEINFO.name = "ResonanceInfo" RESONANCEINFO.full_name = ".position_resonance.ResonanceInfo" RESONANCEINFO.nested_types = {} RESONANCEINFO.enum_types = {} RESONANCEINFO.fields = fieldDataArr RESONANCEINFO.is_extendable = false RESONANCEINFO.extensions = {} -- fields for SubResonanceInfo fieldDataArr = {} -- field for subType of SubResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "subType" fieldData.full_name = ".position_resonance.SubResonanceInfo.subType" fieldData.number = 1 fieldData.index = 0 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = nil fieldData.enum_type = SUBSYSTYPE fieldData.type = 14 fieldData.cpp_type = 8 fieldDataArr[1] = fieldData -- field for level of SubResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "level" fieldData.full_name = ".position_resonance.SubResonanceInfo.level" fieldData.number = 2 fieldData.index = 1 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[2] = fieldData -- field for conds of SubResonanceInfo fieldData = protobuf.FieldDescriptor() fieldData.name = "conds" fieldData.full_name = ".position_resonance.SubResonanceInfo.conds" fieldData.number = 3 fieldData.index = 2 fieldData.label = 3 fieldData.has_default_value = false fieldData.default_value = {} fieldData.message_type = CONDITION fieldData.type = 11 fieldData.cpp_type = 10 fieldDataArr[3] = fieldData SUBRESONANCEINFO.name = "SubResonanceInfo" SUBRESONANCEINFO.full_name = ".position_resonance.SubResonanceInfo" SUBRESONANCEINFO.nested_types = {} SUBRESONANCEINFO.enum_types = {} SUBRESONANCEINFO.fields = fieldDataArr SUBRESONANCEINFO.is_extendable = false SUBRESONANCEINFO.extensions = {} -- fields for Condition fieldDataArr = {} -- field for level of Condition fieldData = protobuf.FieldDescriptor() fieldData.name = "level" fieldData.full_name = ".position_resonance.Condition.level" fieldData.number = 1 fieldData.index = 0 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[1] = fieldData -- field for param of Condition fieldData = protobuf.FieldDescriptor() fieldData.name = "param" fieldData.full_name = ".position_resonance.Condition.param" fieldData.number = 2 fieldData.index = 1 fieldData.label = 1 fieldData.has_default_value = false fieldData.default_value = 0 fieldData.type = 13 fieldData.cpp_type = 3 fieldDataArr[2] = fieldData CONDITION.name = "Condition" CONDITION.full_name = ".position_resonance.Condition" CONDITION.nested_types = {} CONDITION.enum_types = {} CONDITION.fields = fieldDataArr CONDITION.is_extendable = false CONDITION.extensions = {} fieldDataArr = nil fieldData = nil resonance_info_pb.Condition = protobuf.Message(CONDITION) resonance_info_pb.Equip_Enhance = 1 resonance_info_pb.Equip_Quality = 2 resonance_info_pb.Equip_Star = 14 resonance_info_pb.GodBeast_Break = 15 resonance_info_pb.GodBeast_Raise = 16 resonance_info_pb.Hero_Advance = 3 resonance_info_pb.Hero_Break = 4 resonance_info_pb.Hero_Level = 5 resonance_info_pb.Horse_Break = 6 resonance_info_pb.Horse_Equip = 17 resonance_info_pb.Horse_Soul = 13 resonance_info_pb.Jade_Insert = 8 resonance_info_pb.ResonanceInfo = protobuf.Message(RESONANCEINFO) resonance_info_pb.Stratagem_Resonance = 12 resonance_info_pb.SubResonanceInfo = protobuf.Message(SUBRESONANCEINFO) resonance_info_pb.Treasure_Break = 9 resonance_info_pb.Treasure_Soul = 10 resonance_info_pb.Weapon_Break = 7 resonance_info_pb.Weapon_Foundry = 11 return resonance_info_pb