local info = { ride_idle_loop = "Hero_ZhangFei_ride_idle_loop", ride_showpos = "Hero_ZhangFei_ride_showpos", ride_stop_show = "Hero_ZhangFei_ride_stop_show", idle_loop = "Hero_ZhangFei_idle_loop", run_loop = "Hero_ZhangFei_run_loop", n1 = "Hero_ZhangFei_NormalAttack_1", n2 = "Hero_ZhangFei_NormalAttack_2", n3 = "Hero_ZhangFei_NormalAttack_3", n4 = "Hero_ZhangFei_NormalAttack_4", sa_2 = "Hero_ZhangFei_SA_2", sa_cam = "Hero_ZhangFei_SA_cam", getin = "Hero_ZhangFei_getin", getout = "Hero_ZhangFei_getout", s1 = "Hero_ZhangFei_SkillAttack_1", s2 = "Hero_ZhangFei_SkillAttack_2", dodge = "Hero_ZhangFei_dodge", hurt = "Hero_ZhangFei_hurt", knockback = "Hero_ZhangFei_knockback", fly = "Hero_ZhangFei_fly", bounce = "Hero_ZhangFei_bounce", standup = "Hero_ZhangFei_standup", bounce_1 = "Hero_ZhangFei_bounce_1", hitdown = "Hero_ZhangFei_hitdown", vertigo_loop = "Hero_ZhangFei_vertigo_loop", die = "Hero_ZhangFei_die", dead_loop = "Hero_ZhangFei_dead_loop", die_fly = "Hero_ZhangFei_fly", ride_idle_attack = "Hero_ZhangFei_ride_idle_Attack_1", ride_run_attack = "Hero_ZhangFei_ride_run_Attack_1", win = "Hero_ZhangFei_win", r1 = "Hero_ZhangFei_RunAttack", sa_1 = "Hero_ZhangFei_SA_1", run_stop = "Hero_ZhangFei_run_stop", hit_fly_1 = "Hero_ZhangFei_hit_fly_1", hit_fly_2 = "Hero_ZhangFei_hit_fly_2", ride_run_loop = "Hero_ZhangFei_ride_idle_loop", } return info