local _moveData = { ["Monster_BrokenShanMu_dead_loop"] = { Count = 7, IsLock = true, }, ["Monster_BrokenShanMu_die"] = { Count = 67, IsLock = false, }, ["Monster_BrokenShanMu_hurt"] = { Count = 7, IsLock = false, }, ["Monster_BrokenShanMu_idle_loop"] = { Count = 6, IsLock = true, }, } return _moveData