local FuncNode_GuildPartyCanPickUpCollectBox = class("FuncNode_GuildPartyCanPickUpCollectBox") --[[ 初始化 --]] function FuncNode_GuildPartyCanPickUpCollectBox:initialize() self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsGuildPartyCanGetBox end --[[ 执行 --]] function FuncNode_GuildPartyCanPickUpCollectBox:Run(conditionDataNode, entity, missile) return NotSyncBattleSetter.IsGuildPartyCanGetBox() and FP.Const.One or FP.Const.Zero end return FuncNode_GuildPartyCanPickUpCollectBox