local Base = require("Battle/Logic/AI/Decision/Decision_Base") local Decision_ChangeAi = class("Decision_ChangeAi", Base) --[[ 初始化 --]] function Decision_ChangeAi:initialize(entity) --类型 self.Type = LuaConst.DecisionType.ChangeAi --瞬时 self.IsOnce = true end --[[ 输出指令 --]] function Decision_ChangeAi:SetCommand(entity, decisionData, command) command.DecisionID = decisionData.ID return command end --[[ 执行 --]] function Decision_ChangeAi:Handle(entity, decisionData, stateType, animName) entity.components.aiBase:ChangeAiByAIID(decisionData.IntParam1) return LuaConst.StateType.None,nil end return Decision_ChangeAi