local info = { idle_loop = "Hero_SunJianTiger_idle_loop", run_loop = "Hero_SunJianTiger_run_loop", n1 = "Hero_SunJianTiger_NormalAttack_1", n2 = "Hero_SunJianTiger_NormalAttack_2", n3 = "Hero_SunJianTiger_NormalAttack_3", s1 = "Hero_SunJianTiger_SkillAttack_1", s3 = "Hero_SunJianTiger_SkillAttack_3", s2 = "Hero_SunJianTiger_SkillAttack_2", turn = "Hero_SunJianTiger_SkillAttack_4", hurt = "Hero_SunJianTiger_hurt", die = "Hero_SunJianTiger_die", s4 = "Hero_SunJianTiger_walk_left_loop", s5 = "Hero_SunJianTiger_walk_right_loop", dead_loop = "Hero_SunJianTiger_dead_loop", getin = "Hero_SunJianTiger_Getin", s6 = "Hero_SunJianTiger_SkillAttack_5", s7 = "Hero_SunJianTiger_SkillAttack_6", s8 = "Hero_SunJianTiger_SkillAttack_7", s9 = "Hero_SunJianTiger_SkillAttack_8", } return info