local FuncNode_HookMissileLength = class("FuncNode_HookMissileLength") --[[ 初始化 --]] function FuncNode_HookMissileLength:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.HookMissileLength end --[[ 执行 --]] function FuncNode_HookMissileLength:Run(conditionDataNode, entity, missile) return missile:GetHookLength() end return FuncNode_HookMissileLength