local _layoutTable = { LevelID = 622005, LevelItemList = { { Type = 2, Length = FP.newV1(15), Width = FP.newV1(15), CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(122.7,77.4), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { Type = 2, Length = FP.newV1(15), Width = FP.newV1(15), CamAngle = 0, LevelItemID = 1002, LevelItemType = 1, ItemPos = FP.newV2(141.5,283.2), ItemDir = FP.newV2(0.011,-1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(50), Width = FP.newV1(5), ShowLength = 50, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8001, LevelItemType = 8, ItemPos = FP.newV2(142.31,264.41), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { ShowRedPointType = 0, Length = FP.newV1(50), Width = FP.newV1(5), ShowLength = 50, ShowWidth = 5, Effect = "E_Mesh_Cj_zudang02.prefab", EffectStay = true, LevelItemID = 8002, LevelItemType = 8, ItemPos = FP.newV2(122.78,99.65), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable