local info = { dead_loop = "Monster_SiegeGunMu_dead_loop", die = "Monster_SiegeGunMu_die", hurt = "Monster_SiegeGunMu_hurt", idle_loop = "Monster_SiegeGunMu_idle_loop", run_loop = "Monster_SiegeGunMu_run_loop", walk_loop = "Monster_SiegeGunMu_walk_front_loop", } return info