local FuncNode_IsMasterOfMissileAttacker = class("FuncNode_IsMasterOfMissileAttacker") --[[ 初始化 --]] function FuncNode_IsMasterOfMissileAttacker:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.IsMasterOfMissileAttacker end --[[ 执行 --]] function FuncNode_IsMasterOfMissileAttacker:Run(conditionDataNode, entity, missile) --TODO if missile then if entity:GetMasterEntity() == missile.Attacker:GetMasterEntity() then return FP.Const.One end else logging.error(LTAG.ERROR, "HYW : missile nil @FuncNode_IsMasterOfMissileAttacker:Run") end return FP.Const.Zero end return FuncNode_IsMasterOfMissileAttacker