local propertyTable = { ID = 1,StratagemName = 2,StratagemDes = 3,SortId = 4,StratagemQuality = 5,PictorialID = 6,StratagemTalent = 7,PieceItem = 8,StratagemColorEffect = 9,StratagemSkill = 10,StratagemSkillGS = 11,StratagemPicture = 12,PosX = 13,PosY = 14,PosZ = 15,Scale = 16,StratagemIcon = 17,Item_Table = 18,Attr_Table = 19,PicturePath = 20,TalentPath = 21,SkillIcon = 22,SkillDesc = 23,SkillType = 24, } local mainPropertyTable = { ID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "ID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/StratagemData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('StratagemData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({6,1,1},base), setmetatable({1,1,2},base), setmetatable({2,1,3},base), setmetatable({3,1,4},base), setmetatable({4,1,5},base), setmetatable({5,1,6},base), setmetatable({8,1,7},base), setmetatable({9,1,8},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }