local info = { idle_loop = "Hero_JiaXu_idle_loop", run_loop = "Hero_JiaXu_run_loop", run_stop = "Hero_JiaXu_run_stop", win = "Hero_JiaXu_win", ride_showpos = "Hero_JiaXu_ride_showpos", ride_stop_show = "Hero_JiaXu_ride_stop_show", ride_idle_loop = "Hero_JiaXu_ride_idle_loop", die = "Hero_JiaXu_die", hit_fly_1 = "Hero_JiaXu_hit_fly_1", hit_fly_2 = "Hero_JiaXu_hit_fly_2", fly = "Hero_JiaXu_fly", bounce_1 = "Hero_JiaXu_bounce_1", standup = "Hero_JiaXu_standup", bounce = "Hero_JiaXu_bounce", dead_loop = "Hero_JiaXu_dead_loop", hitdown = "Hero_JiaXu_hitdown", sa_cam = "Hero_JiaXu_SA_cam", getout = "Hero_JiaXu_getout", getin = "Hero_JiaXu_getin", dodge = "Hero_JiaXu_dodge", r1 = "Hero_JiaXu_RunAttack", call = "Hero_JiaXu_call", ride_run_loop = "Hero_JiaXu_ride_idle_loop", hurt = "Hero_JiaXu_hurt", dizzy_loop = "Hero_JiaXu_dizzy_loop", knockback = "Hero_JiaXu_knockback", vertigo_loop = "Hero_JiaXu_vertigo_loop", jump_up = "Hero_JiaXu_jump_up", jump_loop = "Hero_JiaXu_jump_loop", jump_down = "Hero_JiaXu_jump_down", rebound = "Hero_JiaXu_rebound", float_loop = "Hero_JiaXu_float_loop", collect_loop = "Hero_JiaXu_collect_loop", n1 = "Hero_JiaXu_NormalAttack_1", n2 = "Hero_JiaXu_NormalAttack_2", n3 = "Hero_JiaXu_NormalAttack_3", n4 = "Hero_JiaXu_NormalAttack_4", s1 = "Hero_JiaXu_SkillAttack_1", s2 = "Hero_JiaXu_SkillAttack_2", s3 = "Hero_JiaXu_SkillAttack_3", sa_1 = "Hero_JiaXu_SA_1", sa_2 = "Hero_JiaXu_SA_2", sa_3 = "Hero_JiaXu_SA_3", ride_run_Attack_1 = "Hero_JiaXu_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_JiaXu_ride_idle_Attack_1", } return info