local info = { n1 = "Hero_MiFang_NormalAttack_1", n2 = "Hero_MiFang_NormalAttack_2", n3 = "Hero_MiFang_NormalAttack_3", n4 = "Hero_MiFang_NormalAttack_4", s1 = "Hero_MiFang_SkillAttack_1", s2_1 = "Hero_MiFang_SkillAttack_2_1", s2_2 = "Hero_MiFang_SkillAttack_2_2", s2_3 = "Hero_MiFang_SkillAttack_2_3", sa_1 = "Hero_MiFang_SA_1", ride_run_Attack_1 = "Hero_MiFang_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_MiFang_ride_idle_Attack_1", idle_loop = "Hero_MiFang_idle_loop", run_loop = "Hero_MiFang_run_loop", run_stop = "Hero_MiFang_run_stop", win = "Hero_MiFang_win", ride_showpos = "Hero_MiFang_ride_showpos", ride_stop_show = "Hero_MiFang_ride_stop_show", ride_idle_loop = "Hero_MiFang_ride_idle_loop", die = "Hero_MiFang_die", hit_fly_1 = "Hero_MiFang_hit_fly_1", hit_fly_2 = "Hero_MiFang_hit_fly_2", fly = "Hero_MiFang_fly", bounce_1 = "Hero_MiFang_bounce_1", standup = "Hero_MiFang_standup", bounce = "Hero_MiFang_bounce", dead_loop = "Hero_MiFang_dead_loop", hitdown = "Hero_MiFang_hitdown", sa_cam = "Hero_MiFang_SA_cam", getout = "Hero_MiFang_getout", getin = "Hero_MiFang_getin", dodge = "Hero_MiFang_dodge", r1 = "Hero_MiFang_RunAttack", ride_run_loop = "Hero_MiFang_ride_idle_loop", hurt = "Hero_MiFang_hurt", dizzy_loop = "Hero_MiFang_dizzy_loop", knockback = "Hero_MiFang_knockback", vertigo_loop = "Hero_MiFang_vertigo_loop", jump_up = "Hero_MiFang_jump_up", jump_loop = "Hero_MiFang_jump_loop", jump_down = "Hero_MiFang_jump_down", rebound = "Hero_MiFang_rebound", float_loop = "Hero_MiFang_float_loop", collect_loop = "Hero_MiFang_collect_loop", s2_loop_1 = "Hero_MiFang_SkillAttack_2_1_loop", s2_loop_2 = "Hero_MiFang_SkillAttack_2_3_loop", s2_loop_3 = "Hero_MiFang_SkillAttack_2_3_loop", sa_2 = "Hero_MiFang_SA_1", } return info