local FuncNode_FollowTargetIsNull = class("FuncNode_FollowTargetIsNull") --[[ 初始化 --]] function FuncNode_FollowTargetIsNull:initialize(entity) self.LimitChildCount = 0 self.Type = LuaConst.ConditionFuncType.FollowTargetIsNull end --[[ 执行 --]] function FuncNode_FollowTargetIsNull:Run(conditionDataNode, entity, missile) --logging.log(LTAG.HYW,"HYW : FollowTargetIsNull : ", not entity.components.target.FollowTarget and FP.Const.One or FP.Const.Zero) return not entity.components.target.FollowTarget and FP.Const.One or FP.Const.Zero end return FuncNode_FollowTargetIsNull