local propertyTable = { LevelID = 1,MapIcon = 2, } local mainPropertyTable = { LevelID = 1,PageIndex = 2,LineIndex = 3, } local primaryTable = { "LevelID", } local DataPageEntry = {} local rawget = rawget local base = { __index = function(t, k) local propertyIndex = propertyTable[k] if propertyIndex then local mainPropertyIndex = mainPropertyTable[k] if mainPropertyIndex then return t[mainPropertyIndex] end local pageIndex = t[2] local pageData = DataPageEntry[pageIndex] if pageData == nil then pageData = require('Data/GameStreamerLevelData-page'..pageIndex) if DataSheetUtil then --skip fixedpoint process for data sheet checker DataSheetUtil.ProcessFixedPoint('GameStreamerLevelData', pageData) end DataPageEntry[pageIndex] = pageData end local lineIndex = t[3] local resultData = pageData[lineIndex] return resultData[propertyIndex] end end, __newindex = function() error('Attempt to modify read-only table') end } local dataTable = { setmetatable({627010,1,1},base), setmetatable({627011,1,2},base), setmetatable({627012,1,3},base), setmetatable({627013,1,4},base), setmetatable({627014,1,5},base), setmetatable({627015,1,6},base), setmetatable({627016,1,7},base), setmetatable({627017,1,8},base), setmetatable({627018,1,9},base), setmetatable({627019,1,10},base), setmetatable({627020,1,11},base), setmetatable({627021,1,12},base), setmetatable({627022,1,13},base), } return { dataTable = dataTable, propertyTable = propertyTable, primaryTable = primaryTable, }