local info = { idle_loop = "Hero_LvMeng_idle_loop", run_loop = "Hero_LvMeng_run_loop", run_stop = "Hero_LvMeng_run_stop", win = "Hero_LvMeng_win", ride_showpos = "Hero_LvMeng_ride_showpos", ride_stop_show = "Hero_LvMeng_ride_stop_show", ride_idle_loop = "Hero_LvMeng_ride_idle_loop", die = "Hero_LvMeng_die", hit_fly_1 = "Hero_LvMeng_hit_fly_1", hit_fly_2 = "Hero_LvMeng_hit_fly_2", fly = "Hero_LvMeng_fly", bounce_1 = "Hero_LvMeng_bounce_1", standup = "Hero_LvMeng_standup", bounce = "Hero_LvMeng_bounce", dead_loop = "Hero_LvMeng_dead_loop", hitdown = "Hero_LvMeng_hitdown", sa_cam = "Hero_LvMeng_SA_cam", getout = "Hero_LvMeng_getout", getin = "Hero_LvMeng_getin", dodge = "Hero_LvMeng_dodge", r1 = "Hero_LvMeng_RunAttack", call = "Hero_LvMeng_call", ride_run_loop = "Hero_LvMeng_ride_idle_loop", hurt = "Hero_LvMeng_hurt", dizzy_loop = "Hero_LvMeng_dizzy_loop", knockback = "Hero_LvMeng_knockback", vertigo_loop = "Hero_LvMeng_vertigo_loop", jump_up = "Hero_LvMeng_jump_up", jump_loop = "Hero_LvMeng_jump_loop", jump_down = "Hero_LvMeng_jump_down", rebound = "Hero_LvMeng_rebound", float_loop = "Hero_LvMeng_float_loop", collect_loop = "Hero_LvMeng_collect_loop", n1 = "Hero_LvMeng_NormalAttack_1", n2 = "Hero_LvMeng_NormalAttack_2", n3 = "Hero_LvMeng_NormalAttack_3", n4 = "Hero_LvMeng_NormalAttack_4", s1 = "Hero_LvMeng_SkillAttack_1", s1_1 = "Hero_LvMeng_SkillAttack_1_1", s2 = "Hero_LvMeng_SkillAttack_2", sa_1 = "Hero_LvMeng_SA_1", ride_run_Attack_1 = "Hero_LvMeng_ride_run_Attack_1", ride_idle_Attack_1 = "Hero_LvMeng_ride_idle_Attack_1", } return info