local info = { n1 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_1", n2 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_2", n3 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_3", n4 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_4", n5 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_5", n6 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_6", n7 = "Hero_ZhuGeLiangS1_Boss_NormalAttack_7", s1 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_1", s2 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_2", s3 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_3", s4 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_4", s5 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_5", s6 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_6", s7 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_7", s8 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_8", s9 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_9", s10 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_10", s11 = "Hero_ZhuGeLiangS1_Boss_SkillAttack_11", idle_loop = "Hero_ZhuGeLiangS1_idle_loop", run_loop = "Hero_ZhuGeLiangS1_run_loop", die = "Hero_ZhuGeLiangS1_die", dead_loop = "Hero_ZhuGeLiangS1_dead_loop", weak_in = "Hero_ZhuGeLiangS1_weak_in", weak_loop = "Hero_ZhuGeLiangS1_weak_loop", weak_out = "Hero_ZhuGeLiangS1_weak_out", weak_hurt = "Hero_ZhuGeLiangS1_weak_hurt", Boss_Show = "Hero_ZhuGeLiangS1_Boss_Show", walk_front_loop = "Hero_ZhuGeLiangS1_walk_front_loop", walk_back_loop = "Hero_ZhuGeLiangS1_walk_back_loop", walk_left_loop = "Hero_ZhuGeLiangS1_walk_left_loop", walk_right_loop = "Hero_ZhuGeLiangS1_walk_right_loop", hurt = "Hero_ZhuGeLiangS1_hurt", bighurt = "Hero_ZhuGeLiangS1_bighurt", } return info