local _layoutTable = { LevelID = 289, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(228.43,277.9), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(240.541,262.971), ItemDir = FP.newV2(0.417,0.909), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.74, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(253.79,304.37), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.93, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(202.73,267.2), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.79, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(253.8,254.11), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 8.22, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(202.88,289.57), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_crows", ItemPosY = 14.35, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(227.48,241.83), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 10.35, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(237.15,305.3), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 9.56, LevelItemID = 15007, LevelItemType = 15, ItemPos = FP.newV2(219.5,306.01), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { }, ItemGroupDict = { }, } return _layoutTable