local _layoutTable = { LevelID = 520104, LevelItemList = { { Type = 0, CamAngle = 0, LevelItemID = 1001, LevelItemType = 1, ItemPos = FP.newV2(227.95,266.97), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 52000101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = true, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2001, LevelItemType = 2, ItemPos = FP.newV2(227.95,278.28), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 52010101, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 3, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 1, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 0, Count = 1, LevelItemID = 2002, LevelItemType = 2, ItemPos = FP.newV2(227.98,278.55), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 52000201, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 1, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 3, Col = 7, Gap = FP.newV1(2), Count = 21, LevelItemID = 2003, LevelItemType = 2, ItemPos = FP.newV2(237.99,284.38), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 52000201, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 2001, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(0), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 3, Row = 3, Col = 7, Gap = FP.newV1(2), Count = 21, LevelItemID = 2004, LevelItemType = 2, ItemPos = FP.newV2(217.42,284.02), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { WeightMonsterIDList = { { MonsterID = 52000511, Weight = FP.newV1(100), }, }, Mode = 0, IsLeader = false, LeaderID = 0, ActiveDis = FP.newV1(-1), ShowRedPointType = 0, UnbornRedPointType = 0, UnbornMapWaitTime = 0, RefreshCount = 99, ReplenishNumLimit = 0, RefreshDelayTime = FP.newV1(5), RenderToMonster = false, IsFirstDelay = false, IsRandomByRandomPoolItem = false, LayoutType = 2, Length = FP.newV1(20), Width = FP.newV1(4), Count = 1, LevelItemID = 2005, LevelItemType = 2, ItemPos = FP.newV2(227.83,274.89), ItemDir = FP.newV2(0,-1), ActiveDefault = true, }, { Title = "IDS_LevelLayout_TaskTitle_167", Branch = 0, AimList = { { Type = -1, Position = FP.newV2(227.95,278.28), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(30), GuideRadius = FP.newV1(20), ItemIDList = { 2002, }, Param1 = 1, PathPoints = { }, }, { Type = -1, Position = FP.newV2(227.95,278.28), Direction = FP.newV2(0,1), ShapeType = 1, Radius = FP.newV1(30), GuideRadius = FP.newV1(20), ItemIDList = { 2001, 2003, 2004, }, Param1 = 80, ParamStr = "IDS_MonsterName_DiBing", PathPoints = { }, }, }, PlayBeginSound = true, PlayCompleteSound = true, LevelItemID = 5001, LevelItemType = 5, ItemPos = FP.newV2(0,0), ItemDir = FP.newV2(0,1), ActiveDefault = false, }, { CamAngle = 0, LevelItemID = 6500, LevelItemType = 6, ItemPos = FP.newV2(240.541,262.971), ItemDir = FP.newV2(0.417,0.909), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.74, LevelItemID = 15001, LevelItemType = 15, ItemPos = FP.newV2(253.79,304.37), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.93, LevelItemID = 15002, LevelItemType = 15, ItemPos = FP.newV2(202.73,267.2), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 7.79, LevelItemID = 15003, LevelItemType = 15, ItemPos = FP.newV2(253.8,254.11), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_smallfire", ItemPosY = 8.22, LevelItemID = 15004, LevelItemType = 15, ItemPos = FP.newV2(202.88,289.57), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_crows", ItemPosY = 14.35, LevelItemID = 15005, LevelItemType = 15, ItemPos = FP.newV2(227.48,241.83), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 10.35, LevelItemID = 15006, LevelItemType = 15, ItemPos = FP.newV2(237.15,305.3), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, { SourceName = "SFX_ambient_flag", ItemPosY = 9.56, LevelItemID = 15007, LevelItemType = 15, ItemPos = FP.newV2(219.5,306.01), ItemDir = FP.newV2(0,1), ActiveDefault = true, }, }, LevelEventList = { { EventID = 2, LogicType = 0, EventTimes = 1, Conditions = { { Type = 10402, IsPulse = false, ItemIDList = { 5001, }, }, }, Actions = { { Type = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = -5, ItemIDList = { 2001, 2003, 2004, }, Param1 = true, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 5, LogicType = 0, EventTimes = 1, Conditions = { { Type = 5, IsPulse = false, Param1 = FP.newV1(0), }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 6, LogicType = 0, EventTimes = 1, Conditions = { { Type = 2, IsPulse = false, }, }, Actions = { { Type = 2, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 10, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 17, Param1 = 1, DelayTime = FP.newV1(0), RepeatTimes = 1, }, { Type = 8, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 11, LogicType = 0, EventTimes = 1, Conditions = { { Type = -1, IsPulse = false, ItemIDList = { 2002, }, Param1 = 1, }, }, Actions = { { Type = 6, Param1 = "Light_Hard_520101_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = 12, LogicType = 0, EventTimes = 1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 6, Param1 = "Tip_Hard_520701_01", DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, { EventID = -1, LogicType = 0, EventTimes = -1, Conditions = { { Type = 1, IsPulse = false, }, }, Actions = { { Type = 10401, ItemIDList = { 5001, }, DelayTime = FP.newV1(0), RepeatTimes = 1, }, }, }, }, ItemGroupDict = { [2001] = { [2] = { 2001, 2003, 2004, }, }, }, } return _layoutTable